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This is a short "game" about game development. So much of it resonates with the Surprise & Delight development team, as we continue to learn new techniques to bring you the best quality game that we are able!


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Making Games

Hannah is finally bored: "all this game does is fight. I want to do more! I want my character to climb that mountain!" Brandon replies: [[Why that mountain?|why that mountain?]] [[How are you going to do that?|how are you going to do that?]] (if:$references is "on")[ --- If an experience, such as a game, has narrow 'walls', lacking the capacity for a variety of options, then players may lose interest (Burke & Kafai, 2014).

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