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Currently brainstorming how the Abilities work. These are a few of the active abilities that James has received from Dervius. How they operate differently from movement will remain to be seen. I wanted to create an actual slate of abilities that James can use in the game in certain moments. I want them to follow a certain logic and I want him to be conscious of cool-down timers and restrictions within Abidden. 

The calculation of Crackshot was determined by an old build of the Dread Pirate with different starting stats. 

What do you think, do any of them look like they're too broken? :D 

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Anonymous

He's going to need some type of support/ team buff. A pirate can't run a ship alone

BrianJNordon

Haha, slow down! He's only Level 1, Standard Rank. We can't give him everything right off the bat. :)

Christopher Bates

What is the difference between agility and dexterity?

BrianJNordon

There's no difference in Stats. Agility, Speed, Movement, Flexibility etc - They all fall under Dexterity. When something is named, like Aim - It's a modifier / bonus. So in the future, if James got Boots that gave him a bonus to Agility, then the'd have a Dexterity Modifier / Bonus for Agility. In the above, I was using Agility and Dexterity interchangeably. (Sorry for the confusion)