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Combat's been updated to be way more fluid with chaining combos together, airborne kicks, and enemies reacting to hits based on what direction you're throwing a punch from (and whether you're punching or kicking).

Also shows off a song i scrambled together for this fangame thingy, little bit of heavy inspiration from 'Bark At The Moon' in a later segment of the song obviously - but a new composition all the same.

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Princess Resurrection Fangame - WIP Showcase #2

Stress testing the updated combat (making sure nothing bugs out or anything) + showing off new moves, zombie hit reaction, and a song I composed for this fangame (albeit one part of the song is a blatant/intentional knockoff of Bark AT The Moon)