Rogue-Like 09/29 status update (Patreon)
Published:
2016-09-29 11:16:22
Imported:
2020-10
Content
Hey guys, I've been kind of quiet lately so I thought I'd let you know what I've been working on. Mostly this month I've been working on story and code, most of which isn't quite ready yet. I've put a lot of work into developing the way Kitty will react to the player's behavior (and how Rogue will behave if the situations are reversed). I added a mechanic that plays with the "caught in the act" element, such that if Kitty is in the room while you're fooling around with Rogue, chances are she'll notice and have something to say about it.
If she kind of likes you, she might get upset and run out of the room, or perhaps get embarrassed. If she's up for it, she might decide to stick around. If you're dating Rogue and she catches you fooling around with Kitty, then she might get made and fight with you about it later.
I also spent some time working up that mechanic, an element where if you're dating, and Rogue gets pissed off enough, she can try to break up with you. Now you can maybe talk her out of it, maybe have some other outcomes, but being dating a girl makes most activities easier, and being an ex makes most activities harder, so you want to be careful. Now I need to add the ability to get back together.
One other factor to this that I've added is how much they like each other. This starts relatively high because they're both good friends, but it plays a role as a modifier for any interactions they have, and by nudging it into "more than just friends" territory it makes interacting with both at once a lot easier, while if you have them fighting with each other, that can be a lot harder to pull off.
Also, when I work on artwork, I like to have some good TV on. There looks to be some really good TV coming out this weekend, so I've already planned to spend long hours binge-drawing new art elements for Kitty, and a couple I need to finish up for Rogue.
Anyway, I hope you'll really enjoy the next version I get out when it becomes available. I hope to have at least a few ways to fool around with Kitty.
If she kind of likes you, she might get upset and run out of the room, or perhaps get embarrassed. If she's up for it, she might decide to stick around. If you're dating Rogue and she catches you fooling around with Kitty, then she might get made and fight with you about it later.
I also spent some time working up that mechanic, an element where if you're dating, and Rogue gets pissed off enough, she can try to break up with you. Now you can maybe talk her out of it, maybe have some other outcomes, but being dating a girl makes most activities easier, and being an ex makes most activities harder, so you want to be careful. Now I need to add the ability to get back together.
One other factor to this that I've added is how much they like each other. This starts relatively high because they're both good friends, but it plays a role as a modifier for any interactions they have, and by nudging it into "more than just friends" territory it makes interacting with both at once a lot easier, while if you have them fighting with each other, that can be a lot harder to pull off.
Also, when I work on artwork, I like to have some good TV on. There looks to be some really good TV coming out this weekend, so I've already planned to spend long hours binge-drawing new art elements for Kitty, and a couple I need to finish up for Rogue.
Anyway, I hope you'll really enjoy the next version I get out when it becomes available. I hope to have at least a few ways to fool around with Kitty.