Rogue-Like 8/8 update (Patreon)
Published:
2016-08-08 05:46:44
Imported:
2020-10
Content
So what's going on with the game? Well, I've decided to change course slightly, but in a way that I think you'll like. My original plan was to make Rogue's story as complete as possible, and then move on to other characters. That might take longer than I'd like, and people are champing at the bit for more characters, I am too.
Kitty isn't done yet, more art to do, but I want to try and get her started anyway. So the next big version of the game I'm releasing will have Kitty in it, if in a fairly limited form. She'll be more of an "NPC" for now, limited if any stat manipulation in the first release, mostly conversational, no sex stuff, but it'll at least be a start towards incorporating her into the game world.
As I continue to build in the new art assets for her, and translate the content to work with her, players will gain new options, much like the development of Rogue over the years, only it should come faster since there's less of it that needs to be designed from scratch. I've already built her base sprite with most of the options Rogue's currently has, and can start to add some dialog for her. I should probably also re-watch some episodes to get her patter down.
I'm also in the market for some coding assistance for the game. There are UI elements that I'd like to incorporate, and I feel like I could learn to do them myself, but it would keep me from working on other parts better suited to me, so if I can find someone else that's good with Renpy Screen Code, it would make it much faster to produce. I would of course compensate you for your time, so if you know screen code well, or know someone who does and would be interested, please let me know. I know there are people out there who could whip up in hours what it would take me a month or more to figure out, which is why that stuff has been on the back burner for so long. If anyone really has ATL nailed, that could come in handy too. ;)
Kitty isn't done yet, more art to do, but I want to try and get her started anyway. So the next big version of the game I'm releasing will have Kitty in it, if in a fairly limited form. She'll be more of an "NPC" for now, limited if any stat manipulation in the first release, mostly conversational, no sex stuff, but it'll at least be a start towards incorporating her into the game world.
As I continue to build in the new art assets for her, and translate the content to work with her, players will gain new options, much like the development of Rogue over the years, only it should come faster since there's less of it that needs to be designed from scratch. I've already built her base sprite with most of the options Rogue's currently has, and can start to add some dialog for her. I should probably also re-watch some episodes to get her patter down.
I'm also in the market for some coding assistance for the game. There are UI elements that I'd like to incorporate, and I feel like I could learn to do them myself, but it would keep me from working on other parts better suited to me, so if I can find someone else that's good with Renpy Screen Code, it would make it much faster to produce. I would of course compensate you for your time, so if you know screen code well, or know someone who does and would be interested, please let me know. I know there are people out there who could whip up in hours what it would take me a month or more to figure out, which is why that stuff has been on the back burner for so long. If anyone really has ATL nailed, that could come in handy too. ;)