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So I've still been going through the old systems, shifting out the stat reward mechanisms, but one of the nice things about stepping through the code like this is that I notice areas that are a bit clunky, that I wrote when I didn't know as much as I do now (which is still an ongoing process), and didn't have all the systems in place that I do now, so I can bring in improvements I've made over time. I basically rebuilt the anal system, in ways that might not be immediately obvious (unless it breaks), but I think works a lot more smoothly than the old way, and I'll be migrating it over to the other mechanics.

One change that should be noticeable is that I overhauled the wardrobe system a bit, particularly the part where she decides what to wear and when. The new functionality will allow you to make a custom outfit like normal, only before it used to run a check as to whether she'd be willing to wear it out, and would refuse it if she wasn't up for that yet. Now, it instead just tells you whether she'd be willing to wear it out, but you can keep it anyway as an "just in private" outfit. I also added the option to set her weekly schedule of clothes, which used to randomly cycle between her default outfits and the custom one, but now you can ask her to wear specific outfits on specific days, or just let her choose randomly,  whichever you prefer. And of course she won't wear a skimpy outfit outside her room unless she's into that sort of thing.


I've also been adding some clothing options that should be available in a build or two, including her new gym clothes.

Comments

Arcash

The gym clothes are an original or they appear on the series, been a lot of time since i watched it. And just to clarify, when you say in a build or two you include the ongoing one or starting on the next one.

OniArtist

They're original, but they should be a bit familiar anyway. I figured it'd be better than her doing danger room sessions in her street clothes. As for when clothing options go in, it all depends on when they're "done." The gym clothes will likely be in the next build, they are fully drawn and output and just need to be added to the coding, which isn't hard. The other bits I intend to add, I still have a bit more art to do on those, mainly for the rear pose, and they need testing to make sure they look right in the game, so I can't guarantee they'll make the next update.

Arcash

Got it. Take the time you need to do it, doesn't matter much if it's now or later. I just asked because i didn't get which one you were saying. Just one more question. I noticed that some outfits have a kinda "lewd" mode where she shows more assets. Do you plan on making one for each of them or just as you see fit, some outfits leave very few to the imagination already. ;)

OniArtist

Well, I currently have "upskirt" mode, which now also applies to the jeans, and a similar mode for the panties. This was basically just to allow you access to the goods without having to remove the item completely. At one point I toyed with the idea of adding the ability to hike up the tops, but decided it would be more hassle than it's worth, especially given how they would have to interact with the arms and in some cases, transparency. I might get back to that idea at some point, but not in the near future.

Corbo

Awesome, much love Oni. Any new girls in this build or are you still trying to decide which path to take with them?

OniArtist

I'm still working to nail down the Rogue path first, getting the bugs out, getting the progression balanced, etc. When I get Rogue-Like 1.0 out, that is when I'm "done" with that version and will move on to adding Kitty, which I'd start beta testing with 1.5+ iterations, and do a final release with 2.0, and then start on the next character, and so on. ;) I'll still add new content that involves Rogue over time too, but the 1.0 version should have "enough."

Hellomellowyellow

I don't know. I feel that you really should focus more new content on Rogue first. For an H-game, well, I feel the H is pretty bare bones for one route (Rogue=just 1 real H scene). Accdg. to your comments, this is THE whole Rogue path and then to new girls already. Loved the POV but I honestly preferred the old image as half her body in the current pose is awkwardly gone. Just a really personal opinion about the project direction Awesome cool little game still.

OniArtist

Well, I can understand that, but I really didn't design the game to have sex "scenes" in the traditional H-game sense of hitting "sex waypoints" under specific conditions in a linear story. It's more of a sandbox approach, more reflective of a natural relationship, where you can have all sorts of sexual encounters, in all sorts of locations, with as few limitations as I could manage. Now, part of the stat overhaul will involve making it harder to access some of the higher end actions, and I'm going to put in some more elements that stretch out the experience of unlocking various things, but I don't intend to hard code in too many "this will happen here and in this specific way" scenes.

Corbo

I don't know. I think Oni's on the right path. He's making it slightly tougher to unlock stuff so easy for rogue while expanding in different ways (wardrobe, more girls, flirting). I like the scenes as they feel more interactive than a tradition hentai style game. I guess it's a matter of opinion though.

Hellomellowyellow

Cheers, I understand what you mean. I only gauged it from any of the other Patreon games like some by Akabur. I guess I'm hoping for a wider variety for playing the entirety of Rogue's path art-wise (new sex poses as ranks increase? new costumes?). I mean at the moment she will have the same position, sometimes text, from the moment you meet the minimum stats to do it with her up to maximum stats. She is maxed at that point, can't she do new, "gutsy" poses like her stats say she can? Grinding stats slowly but will just award you to the same thing from the beginning. New costumes will be covered soon which is neat (gym clothes?). It's cool still like I said, harder to get awards is a great bonus. Just some opinionated nitpicks. It's just I feel like a lack of overall "rewards" for grinding through the game to complete a path and reading that Rogue's section is basically complete already.

walkeroftheocean

Hi, I was just wondering whether you've put out a new version since 0.92? I'm a patron at the $1 per month level.

OniArtist

I did send out a version .93, but .94 is coming up fairly soon, so it's worth waiting around a bit.

Arcturus

So when is the next version coming out?