Rogue-Like 0.92 Holiday Edition (Patreon)
Content
Before you get to downloading though, here are some patch notes, pay attention, because this is a VERY not ready for prime time build, it's definitely beta. I basically stopped adding new things a few days ago and tried to make sure that what was there worked as best I could, but it's still rougher than I wanted. I expect to have new versions out roughly weekly for the next few weeks to patch bugs as they come up, but there are already a few I know will be an issue but didn't have time to fix as I wanted to get this out immediately. I'll be posting the patch notes on the front page.
I'm sending links out now to all patrons with processed transactions. Future updates will only go to those with completed transactions though. Here are the patch notes:
Changelog:
Too many to even keep track of, but that I can remember:
-Added word balloons, still working on them a bit though, so the arrow tails will not always point at the person speaking, I plan to fix that.
-new animation for doggy style sex, and UI elements for fondling and sex toys. I plan to expand on these a bit more. The dialog isn't entirely compatible with the new animations, that will change.I need to overhaul the sex interface, how to shift between actions and that sort of thing, but I wanted to get the animations working how I wanted before moving to that part. Its current state is a bit wonky. I also intend to extend the new UI tools to the sprites other than the default one, but haven't yet.
-The clothing system should work better now, hopefully no major bugs, although I'm still tweaking the UI and requirements.There are some dialog bugs when she's asked to remove clothing though, nothing game breaking, just sounds weird, I'll fix that.
-You can set a custom outfit, or tell her to wear a particular outfit, but she will follow a contextual and semi-random schedule of changing her own outfits. I plan to add the option to insist on an outfit later.
-You will have the option of suggesting she get piercings or shave her pubes, if you've earned that right, but keep in mind that these changes do not happen instantly, they happen over night, or sometimes within the week after you ask.
-Tweaked many of the dialogs, as well as the chat option. She won't have a lot to say at first, but more options open up as you interact with her.
-I changed the basic "will she do the thing you want?" dialogs a bit, how they work and sound. This is still a work in progress. Due to feedback, I do intend to make her options more linear in nature than they currently are, but that is not implemented yet.
Bugs to watch for:
-Unusual stat boosts: One bug we had in the last build caused an earlier event, which should have only added +1 or 2 points to a stat, to instead increase it by 200 points. This quickly got culled back down to 100, but that's still more than it should have been so early in the game and distorted the intended difficulty quite a bit. Keep an eye out for stats rocketing up by large amounts and please let me know what dialog triggered it. It won't necessarily show a "+200" graphic or anything either, it might just quietly cause the bar to max out.
-Any broken animations, where something seems wildly out of place. Screenshot it if you can ("s" by default), and tell what the sequence of events leading to that was. Note that in Renpy, you can use pgup and pgdn to scroll through your recent choices like "undo/redo," allowing you to take a step back from what you last did.
-Maybe try reloading saves from previous versions of the game to see if they still work without glitching. Ideally they should, I don't want players to have to start each game from scratch as I add new characters. The plan is that when I add Kitty, you can either continue from wherever you left off with Rogue and advance with Kitty, or start a fresh game and seduce Kitty before Rogue if you like. You should probably try a fresh game too though, because there are new things added. :D
-There are a few visual options that might not work in all animations, but that is being worked on. Feel free to point these out just in case.
-If completing an action leaves you some place that doesn't make sense to you. For example, a bug I caught meant that if you tried to study, whichever room you started in, you would end up in Rogue's room when it ended. If you end up someplace other than where you started, without a good reason for this, let me know.
-If anyone's running this game on a really weak computer, let me know how it performs. I have a lot of moving pieces.