Rogue-Like Update 03/02/2020 (no bug reports!) (Patreon)
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Not that there aren't any bugs left, I just don't want them in this thread. ;) If you have any to report, please put them in the most recent release thread, they are very important for resolving remaining issues.
But more importantly, I just wanted to thank you guys, and to discuss the current build's design. Thanks to everyone who's been testing the game so far, it's been out for one week and already gone through nine versions, so clearly it needed the attention. :D Thanks also for everyone just generally supporting the game, whether you participate in the bug testing portion or not. Your support means everything to me.
The bug reports have slowed to a manageable trickle and have moved from "things that happen in every scene" to "things that happen in some of the scenes, some of the time, when certain factors are lined up weirdly." I can work with that. It's still not "stable stable," but it's getting there. I plan to release a newer version in a few hours that should have even more fixes to it, as well as something that might break more things.
The next release should have an initial test of the save file updater. My goal is to allow progress to be carried over form previous versions of the game to 0.990+. I don't believe it's possible (or at least practical) to carry over any save, ones that are in the middle of an ongoing scene, since those include temporary variables that would be hard to account for. What should work, however, is loading any save into version 0.984 (the previous one), going alone to the player's room and making a save file there, and then opening that save file in 0.990. That should convert all the information in that save into the 0.990+ format.
The first pass at this might be buggy. My testing recommendation is to try it out, load up an older save, see if it doesn't crash immediately, if it does let me know what it says. I've done a few tests and it's working so far, but who knows how long that'll last. :D If it does work for the moment, try just playing the game for a bit, doing normal stuff, and see if any weird errors pop up. I do NOT recommend diving fully into those saved games at this point, just continuing from that save indefinitely, because I can't yet certify that it wouldn't create some unexpected bugs. Play off those saves in small doses until we at least see how it's working out, but otherwise stick to the "fresh from 0.990 saves" for now.
I've also added some red, blue, and yellow buttons to McCoy's lab, players with mature 0.990 games going on, maybe hit those buttons, and if you see any duplicate names in a single list, let me know (and which button it was in).
Other than that, I just wanted to discuss how you guys think this build is going, general feedback rather than dry bug reports. Have you found any new features that you liked? Didn't like? Anything that seems to be "working as intended," but you'd prefer it work differently? The release threads tend to get bogged down with the truly broken elements, which are important to fix, but it's also nice to keep an eye on the big picture stuff.