Rogue-Like Update 03/31/2018 (Patreon)
Published:
2018-03-31 05:11:33
Imported:
2020-10
Content
Ok, so I'm wrapping up the work on version 0.978 of the game, version f will hopefully be bug-free enough that we can settle on that one, if not soon after, and I can start working full steam ahead on version 0.979. So what will that mean?
One thing I plan on doing is reorienting the order in the basic sexual encounter menus slightly, in a way that won't be directly noticeable to you guys, but I think will flow better, making the dialog in its current state a bit less chaotic (adding dirty talk sort of mixed up a formula I'd been using), and making character orgasms a bit more flexible in terms of timing. This means changing every menu around, which shouldn't be hard, but is time consuming and game breaking, so I can't release a new build until at least that's over.
At the same time I plan to add more direct control over the second girl in a scene, expanding the threesome control options that I introduced in the lesbian make-out scene (which will also be added to Kitty's menu), and also perhaps add the option to switch between the girls without completely backing out of the scene first.
As for Emma, I'm starting work in earnest on her BJ/TJ/Sex sprites, though I can't make any promises as to when those will be ready to play with. I should have her shower scenes ready by next version, as well as her towel, and hopefully a few other clothing options. I also hope to have her handjob scene ready.
Probably various other things in there too, we'll see what comes up, but those are my plans at the moment.
Oh, and just a "state of the game" thing, if you haven't been following the various patches that have come out and the discussions in the comments, there is a new word balloon system, and at first is clashed hard with some of the character positions, but hopefully I've smoothed that out, and I also intend to do something about positioning the second girls better during sex scenes than they currently are. Some of the decision menus were expanding beyond the borders of the screen, but I've tried to mitigate that wherever possible, either branching the options into more menus so each is shorter, or just using shorter lines to describe each option.
One thing I plan on doing is reorienting the order in the basic sexual encounter menus slightly, in a way that won't be directly noticeable to you guys, but I think will flow better, making the dialog in its current state a bit less chaotic (adding dirty talk sort of mixed up a formula I'd been using), and making character orgasms a bit more flexible in terms of timing. This means changing every menu around, which shouldn't be hard, but is time consuming and game breaking, so I can't release a new build until at least that's over.
At the same time I plan to add more direct control over the second girl in a scene, expanding the threesome control options that I introduced in the lesbian make-out scene (which will also be added to Kitty's menu), and also perhaps add the option to switch between the girls without completely backing out of the scene first.
As for Emma, I'm starting work in earnest on her BJ/TJ/Sex sprites, though I can't make any promises as to when those will be ready to play with. I should have her shower scenes ready by next version, as well as her towel, and hopefully a few other clothing options. I also hope to have her handjob scene ready.
Probably various other things in there too, we'll see what comes up, but those are my plans at the moment.
Oh, and just a "state of the game" thing, if you haven't been following the various patches that have come out and the discussions in the comments, there is a new word balloon system, and at first is clashed hard with some of the character positions, but hopefully I've smoothed that out, and I also intend to do something about positioning the second girls better during sex scenes than they currently are. Some of the decision menus were expanding beyond the borders of the screen, but I've tried to mitigate that wherever possible, either branching the options into more menus so each is shorter, or just using shorter lines to describe each option.