Status update (August)! (Patreon)
Content
To better help fans understand the ongoing development, monthly status updates are being posted here on Patreon (at the end of each month) with a listed summary of all the work that's been done for each department. It won't list every single small change, but at the very least show the broad strokes of what's currently being done. This will paint a clearer picture of the development progress and perhaps get a feeling of how close we are getting to a release each month. Hopefully this will make some of you feel at ease with some of the questions you've had.
That being said, here's the status update for this past month!
Art:
- Various Diane character overlays fixed.
- Two existing cutscenes have been reworked and improved (now also used as wallpapers).
- New TV channel with 6 pro wresting scenes (Pink Cyclone VS Toxic Terror).
- Jenny visiting Anon at night in his bed now has a new variant (slap!) with new art assets.
- Old anon body assets converted to the new art rig (body stretch, etc).
- Extra Anon arm variants for when he's in underwear.
- New Anon faces (4).
- New Veronica arm asset.
- Multiple assets renames to function with new codebase.
- Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
- Kim's picture folder in the main story plot now has content within! ;)
- Extended old art assets for widescreen in Helen sex scene and Mia kissing scene.
- Added crowds to different times of day inside the new Museum location.
- Added banners to the front of the Museum to represent the various exhibits.
- New Diane arms for her wet body.
- New location backgrounds added for Missy's home. Now players will be able to enter her home at some times of the day. (see attached image to the post above ^)
- Daily live streams for art won't be happening this coming week but will resume the following week. They will be active as usual (week days) starting around 2:00PM Eastern Time (ET) where you can watch me work and ask questions.
Code:
- Wired in Jenny's night-time repeatable bed events.
- Wrote logic to allow Jenny's camshows to be repeated.
- Implemented the logic to underpin the TV's Pink channel repeatable scenes.
- Added the telescope interface, and most of the wiring.
- Defined posing set up for telescope shots.
- Reworked how diary pages are managed and wove them unlocking into Jenny's events.
- Tweaked tag management in views to aid display of diary and laptop buttons.
- Revisited container logic to allow laundry basket to be inspected and collected.
- Applied tint to laundry basket to reduce asset duplication.
- Introduced mood tracking for some NPCs.
- Changed slightly some TV assets to allow for more dynamic scenes.
- Seeded a few new locations that have been drawn on stream.
- Updated how animations were managed in old art to eliminate some frame-skip.
- Ensured bicycle got handled correct in new shop system.
- Improved the quest flow when catching Jenny watching adult content.
- Built a secondary lower-level save migration system for more complex migrations.
- Added some missing tangential dialogues to Jenny's route.
- Aligned player tracking to a single variable instead of switching based on context.
- Relaxed the definition of a flow to allow any entity to act as one.
- Prevented use of incorrect container close up when viewing inventory.
- Reduced ambiguous navigation by preventing travel via some nodes.
- Improved NPC behaviour after spending the night in Debbie's bed.
- Made named save prompt remember the name of save being overwritten.
- Consolidated name management to reduce class sizes.
- Blocked navigation when not in navigation mode so avoid unintended escapes.
- Included a location tag when rendering view so they can respond to context.
- Removed some automatic transitions when the new and old visual is the same.
- Sped up the code path responsible for calculating dependent tags for views.
- Wrote a tool to find the version of any commit to aid writing migrations.
- Undertook a boatload of housekeeping to ensure speed and consistency going forward.
- Allowed more than one event to attached at once.
- Revisited post-shower clean up, and consolidated it for all NPCs.
- Fixed a latent bug in reservation checking that could result in soft-locks.
- Updated various bits of internal documentation for quick-referencing quests.
- Resolved numerous timing inconsistencies in Jenny's route.
- Made her laptop interactable when snooping in Jenny's room.
- Fixed some navigation issues in a Debbie repeatable event.
- Ensured TV events fire reliably despite what else is going on.
- Updated some bad checks resulting in interruption of Jenny's route.
- Prevented a migration quirk from potentially breaking the diary.
- Resolved various problems late in Debbie's route.
Posing:
- Jenny's story is 100% posed with few art issues out-standing.
- All but 2 of Jenny's sex scenes are posed.
- Reposed from old to new some out-standing Jenny buttons.
- Started reviewing and linking dialogues in Jenny's route.
- Renamed and reviewed linked dialogues in Debbie's route.
- Daisy’s story is 100% posed
- More than half way through addressing logic state tests and missing art references in Tammy and June’s story.
- Verify and request art corrections and issues with missing art. This includes Anon, Daisy, Diane, Harold, Mia, Missy, and Roxxy, and related shots, cutscenes, and prop issues.
- Identify art issues that need special handling in posing; including Angelica, Aqua, Crystal, Helen, Ivy, Jenny, Melody Dewitt, Mia, and Tori Okita.
- Add staging for Main story part one dialogues, and fix structure issues to permit reposing.
Writing:
- Currently assisting Code with re-wiring story flow.
- Few Jenny dialogue additions and padding around existing content.
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Thanks for all your support and feedback!
-DC