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I'm on the verge of releasing a Sky Cow Girl update. I pushed through late last night and finally got the stroking control system updated to be like SciFi BJ by importing a sub scene of controls from SciFi BJ. It was really complicated to get it to work, but I did it!

On the surface nothing looks different right now, but the internal workings are all new, and much more organized. The result is that she moves more smoothly with suble randomizations which have mulitplier slider controls that can be triggered as well as values that can be manipulated. This greatly improves upgradablity and makes it easier to incorporate different triggers to change what she is doing. I have not actually test it yet, but from what I was seeing in desktop, it's gonna be good. I still don't know if I can ever get her to change poses very much because of the way her poses are critical to the I thrust alignment, but I now have a template I could use in another cowgirl scene.

I would like to add lewd talk to this scene, but that will be a paid scene becuase the speech system is complicated to impliment.

Stay tuned!

Comments

StyleMavin

The devil is in the details. I tested it two days ago in VR and had an amazing experience, but I also found some issues which I think I have fixed now. Last night I was working in desktop mode and successfully loaded about 20 models without any alignment issues, so that's a win. What I have done is added some precise delays so that stuff can finish loading, physics can settle and random animations can return to starting points when you say "start again". It takes a few seconds, but it works really well. The work continues.