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In this Bitwig Studio tutorial, I demonstrate capturing impulse responses:

  1. Generating Test Tones: Using Bitwig's test-tone device to create sine waves, adjusting loudness and frequency. Switching from sine to rack source for simpler impulses at 100% gain.
  2. Bouncing and Editing: Bouncing selected impulses to a WAV file (post-fader, 32-bit, no dither). Then, isolating a single pulse in an audio editor, keeping initial ripples, and exporting it as 'Dirac1'.
  3. Bitwig Sampler Setup: Deleting the test tone and using a sampler in Bitwig. Removing default modulators, importing 'Dirac1', disabling key tracking and velocity sensitivity. Setting voice and output gain to 0 dB, and sustain to maximum.
  4. Reverb Capture and Creation: Utilizing Valhalla Supermassive reverb, setting mix to 100% for full wet signal. Creating a note clip as a trigger, and bouncing the output (up to 25 seconds max).
  5. Convolution and Algorithmic Reverb Mixing: Loading the bounced file into a convolution device. Mixing with algorithmic reverb (like Bitwig's main reverb or Delay Plus) for a more dynamic sound. Shortening the impulse response for CPU efficiency and adding pitch modulation for character.
  6. Final Adjustments and Exporting: Further editing the impulse response, adding fade-outs, and exporting. Testing the new reverb sound, noting its stereo nature and appropriate length.
  7. Practical Application and Import Process: The tutorial concludes with insights on using convolution for rhythmic elements at a specific BPM, and tips on importing and categorizing impulse responses in Bitwig.

The tutorial emphasizes the concept of capturing the "flavor" of a reverb, rather than reproducing it exactly, and blending impulse and algorithmic reverbs for a more dynamic result. The process is also applied in real-life scenarios, like capturing environmental sounds with a smartphone.

Files

do you capture spaces?

My process of capturing reverbs, chains and delays into IR files, that you can use and import into your @bitwig library. Maybe not the perfect way of capturing but it works for me quite well. OcenAudio Editor: https://bit.ly/3HcNp7B My IR Pack: https://bit.ly/3RRDJEG -- 💕 Support me on Patreon: https://bit.ly/3PgbxZz 💰 or donate via Paypal: https://bit.ly/3cae9t8 🎧 Buy my Music: https://polarity.bandcamp.com/ 💾 Download my Tools / Github / Resources: https://polarity-dnb.de/blog/polarity-music-tools-samples-and-bitwig-presets-update-2019.html 💻 Check out my gear on Kit: https://kit.co/polarity/polarity-music-kit -- DEALZ: 🛒 Buy Bitwig Studio & Support me https://bit.ly/3yQEyDU 🛒 Upgrade Bitwig Studio & Support me https://bit.ly/3OimEjc 🛒 VST/AU Plugin Deals https://bit.ly/3zcvo66 -- SOCIAL MEDIA Discord: https://discord.gg/eWwFBww Blog: https://polarity-dnb.de/blog/ Twitter: https://twitter.com/polarity Reddit: https://www.reddit.com/user/polarity-berlin/ Business Inquiries: robert@polarity-dnb.de Paypal Donations: donate@polarity-dnb.de

Comments

Mr_Smellnice

which editor are you using here?

Mr_Smellnice

Nice (I actually found it by pausing the video) - it looks good! i've been using an ancient version of Sound Forge for years, but this looks less cluttered and faster :)