It's that time again, time to manipulate democracy and aggressively make sure to subvert it. The poll will run until April 9th (1 Week). More reduxes, more weird ideas, media week also concluded with a few ideas stored nicely away. If you want to split your vote, just DM me on Patreon so I can divvy the votes up properly. If you're in the Consortium, don't forget to apply your LUX Vote as well.
DEMOCRACY DEMANDS BLOOD AND IT MUST BE FED.
Fear & Hunger: Solus in Somino (REDUX)
With the release of Termina, I feel it's time to go back to the dungeon of Fear & Hunger. It will not only be a full Redux of the game, but also seeing about adding various concepts and ideas from Termina, namely bumping the timeline up a smidge. It's been a bit over a year, and it will be its own disaster area to fix.
Crisis Averted, President Saved: 0014 (REDUX)
CAPS was a game built around a simple concept, how to emulate a very particular kind of stealth-action vidya. However, with time, experience, and a chronic drinking problem, I think it's time to upgrade from emulation to attempting to make it its own "Thing" a bit more.
KILLBALL (RPG/Wargameything)
The future sucks. It's a goddamn disaster area. The climate is destroying itself, the cities are packed, and a new war is looming on the horizon, one that's probably going to be the -last- war. The people want entertainment, they want KILLBALL, and you want out of the dirt and the only way up is knee deep in blood and three up on the board. Primarily based on AFL.
The SRD Nightmare (Yes)
I'll take some time and formalize down some of the projects I've called "SRD's" for a while now. A SRD is just a System Reference Document, detailing the intricacies of the system in question. The two major ones would be the Blood, Coin, and Steel (BCS) and JRSD (Dallas SRD) to satisfy my own crippling autism.
Sword Bastards (RPG)
Take the role of a band of bravos, thugs, and general jackasses in a pseudo Italian City State Gang War while looking fabulous doing it. The primary gimmick is going to be the INCREDIBLY brutal sword fights and "Gang War" beat to things. It's all the parts of Blades in the Dark I actually liked.
Quiet on the Fringe (RPG)
Thirty Years ago we found Berdea, a planet on the fringe and its riches. The atmosphere may be toxic and filled with hostile fauna, but the lucrative Amber made it all worthwhile. The gold rush happened and now its over, you are the last few prospectors on a planet's husk. More of a somber game where I get to explore some more "Solo" Play options because I've always been curious about them.
Schola Maleficarum (RPG)
YOU are a student at a institute of Witchcraft and Wizardry. Not a -good- one either, one of the budget ones that your family can "magically" afford. Pretty much I want to fuck around with my own Scholastic Wizard Simulator because I want to explore some concepts I've had in my head about advancement and a game focused entirely around combomaxxing spells.
The Garbage Men (RPG)
Take the reigns of "the garbage men," a criminal enterprise's goon squad. You're not the best, nor are you the lowest tier, you're a bunch of lowlifes and crooks in a deadly industry, and unfortunately for you, your boss is dead and his Capos now seek his throne. Mostly going to be using the Notepad Narrative Framework (N2F) which was previously used and expanding it out to be a bit more "robust."