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Gyee has reached its conclusion. Clocking around 75 pages, it was a beast to handle, but it's over.

Generally, it went about as I expected. Lots of options, lots of little details, and far, far, too many sidenotes for me to worry about. I've run through a few Character Creation situations and generally everything works pretty smoothly if you choose to play it simple.

The only major bugbears are

• Character Level is a bit wonky, as it heavily relies on players getting invested and the GM just making it work.

• Currently there isn't a bestiary, because guess what I have no idea what enemies there are outside of "Monster" and "Shadow Creature"

• You can HEAVILY game the system if you look hard enough, which should be balanced out by being a bit Ability starved, but meh.

• One Trick Ponies are pretty damn good, so I hope that it doesn't lead to players making 1 Death Ability rather than two to three little abilities. I don't want to eliminate  those ideas either, so it's Jazz Hands

But it's done.

Project Tactics should be reaching its conclusion today (10/14) with some touch ups, while I'll be streaming a Curious Case on some Mecha Games this Saturday. Luckily Tomorrow I get to start work on Ojisan Demon Slayer Corporation, which I don't think will be a "Long" game but it'll be one where I get to throw a bucket of dice at someone and say "Go For It!"

Yes, I will be streaming the entire week, and yes, I am tired. It's great!

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