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Team Nimbus is stepping up its game - we're hiring!

We are looking for someone who is capable of assisting with 2D level building and asset integration in Unity to join our team in a full-time capacity, with a 6-month probationary period to start, with the potential to continue as an ongoing role based on our income at the time.

This is a full-time position working remotely and offering a rate of $17-$23 USD per hour capped between $2500-$3500 USD per month. The exact rate is negotiable based on the work experience of the applicant.

Job requirements:

  • 37.5 hours of work time per week.
  • Fluency of the English language in written & verbal skills
  • Maintaining regular communications with the team to work autonomously & remotely online.
  • Professionalism and discipline while representing Team Nimbus to the general public.
  • Maintaining regular lines of communication with an international team of leads, artists and programmers during work hours.

Core skills:

  • Experience in using Unity3D editor, especially with 2D sprite & canvas systems.
  • Working with Unity's asset pipeline to turn raw 2D digital art into optimized texture & material assets in-engine.
  • Integrating & assembling these assets into visually-complete 2D level environments in Unity editor.
  • Good Organizational & Communication Skills.

The most suitable candidate will fulfill most of the following selection criteria:

  • Good attention to detail in upholding our design style standards.
  • Rigorous in following procedure in upholding the game’s visual quality, and maximizing the maintainability of content built in Unity.
  • Someone who is comfortable communicating with other team members across multiple time-zones regularly for instruction, clarification, or refinement.

Although not required, the ideal candidate will also be able to demonstrate these skills

  • Some technical understanding of the graphics rendering pipeline & performance implications of 2d graphics in a 3d game environment.
  • Some proficiency with image editing software, such as Photoshop, GIMP or similar.
  • Some understanding of maintaining a project with Git version control software or similar (Subversion, Perforce, Mercurial etc.).
  • Has used task management systems, such as Trello, Dropbox, and Google Drive.

Please submit an expression of interest that introduces yourself, describes your professional background and why you're the ideal candidate for this position with Team Nimbus.

Include your resume and a portfolio of work, or work sample in an accessible format. Samples should include at least one or all of the following:

  • Levels of games you have previously worked on.
  • Game assets you have turned into functioning in game objects.
  • Completed Games you have worked on.

All information provided to us will be kept confidential and will not be distributed beyond the administrative staff of Team Nimbus under any circumstances.

You can contact us by email at cloudmeadowgame@gmail.com

or join our public Discord group (https://discord.gg/cloudmeadow) in order to send a private message to Judge Heath (judgeheath)

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Comments

peacemaker

Hope you guys find someone Love this game btw

Balrog Frog

I really hope you find the animator as well as this unity renderer because I want to see this game get completed!! I've already put in 100+ hours haha