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Downloads

Content

Installation Instructions can be found here.

The code for this month can be found here.

Changes

  • Monsters are now more likely to inherit a trait from a parent
  • Player can no longer hold more than 2 billion Korona at a time
  • Added an initial loyalty value to new monsters so they don’t start out on the verge of angry
    • Made monsters that are children of the protagonist start with a higher loyalty
  • Added new icon to character card that appears when character has active food buffs, and links to tooltip listing those active buffs.

Fixes

  • Fixed currency value won from combat not showing up at certain resolutions
  • Fixed monsters complaining about being hungry when they haven’t been fed yet on the current day (Monsters shall still complain if they weren’t fed on the previous day)
  • Fixed bug on character reaching max level
  • Fixed bug with monster graduations
  • Fixed temporary buffs from food expiring immediately
  • Fixed player’s male cats appearing as female cats while in a dungeon
  • Fixed tooltips on new card UI sometimes appearing behind card
  • Fixed bugs with Summer Event fight
  • Fixed plants not being watered by rain/storm
  • Fixed an issue where autosaves made when breeding Ev with a monster (time tick) would save Ev and the monster in an invalid state

Comments

Datdude

You guys are ON IT!

Anonymous

why is the monster "domesticity" only up not down