Game Builds: Beta (78% 5_15) v0.1.2.1 (Patreon)
Published:
2021-04-13 01:07:55
Edited:
2021-04-13 18:09:59
Imported:
2021-05
Downloads
Content
A major step in finalizing combat (cosmetically at least) for player raised monsters has been finished! The palette system is now universal across all combat and abilities, with SFX completion soon to follow.
Installation Instructions can be found here.
The code for this month can be found here.
Additions
- Added new random spring event, the Joy King
Changes
- Updated various abilities that use buffs/debuffs to be 2 turns instead of 1 turn duration.
- Combat routine no longer pauses during ring out animations
- Trait tooltips now tell you how much they give rather than how much per grade.
- The farming action hotbar now scales with resolution.
- The dialogue window now scales with resolution.
- Implemented Garst’s “This Is It” ability, where he falls apart, but then resurrects in an explosion with full health turns later.
- Redesigned autosaves. Autosaves are now made every 4 in-game hours, but now use a pool of 6 alternate save slots, which are recycled in sequence. These new autosaves are labeled “Auto” in the save game window.
Fixes
- Fixed seeing a message pop-up everytime a monster harvested a crop.
- Fixed Cyclops F and Harpy M sex animation being mis-aligned
- Corrected the Breeding Window not correcting showing the trait grade
- Fixed eve’s head getting cut off during her combat idle
- Fixed bug where conversation with Clara (Provision Day) would be triggered when returning from the training room during that event
- Fixed rounding error preventing monsters with 81+ Domesticity from generating 5 star byproducts
- Fixed an issue the trigger for the Savannah 1 exit being too close to the cart
- Fixed the background for banner messages to scale with the content
- Fixed the camera pan during dialogs no longer functioning