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The second dungeon, and the one that has been the hardest to design in many ways. It started as a single giant tree, with a set of large branches we could line up as procedural dungeon generation pieces. Then Spurple experimented with having each level be focused around multiple trees, finally, each level is only a small piece of a single enormous tree, with the entire dungeon of 9 floors composing about 3 of these monstrously huge trees. The background will be paralaxing trees and clouds in the background.

Full work on these dungeons will begin as soon as we've finished work on the Savannah.

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TheMilk

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