Game Build: Beta (75% 3_15) v0.1.0.0a (Patreon)
Published:
2020-04-03 05:38:26
Edited:
2020-04-08 02:24:39
Imported:
2021-01
Downloads
Content
Saves are compatible
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
Note: Any monster/companion that is locked on the steam build will be un-finished and have missing animations; these are not bugs in the patreon build, but we let you play with the full roster. As such, they will have default animations. For example, when walking around, they'll look like Jubelle.
Additions
- Added Scouts around the boss doors to direct the player on what to do.
- Birma is now a shopkeeper who sells varying types of bread.
- Added an option to the options to disable mouse movement.
- Added animations through the dungeons
- Added Partial Controller Support (X to interact, B to sprint , A to left click, left stick to move, Right Stick to move cursor(Controls are written as an Xbox Controller, but all Joypads should work))
Changes
- Skip Introduction restored - this will take the player to the next day before Fio’s introduction scene
- Tutorial quests are streamlined and can be completed back-to-back within the same day
- Quests and events no longer need to happen on specific days as time will continue
- The player is no longer required to sleep at 3am, and can sleep any time to fully recover. Daily quest/farm/monster events will update at 3am.
- Updated fonts to be more consistent throughout the game.
- Nerfed turn rate gain from Swiftness by 70%, math wise instead of 100 Swiftness being 10x stronger than 10 swiftness, it is now 3x stronger
- A trip to Katarina Station only takes 1 hour both ways
- Reduced time to cook from 4 minutes to 2 minutes per ingredient
- Reduced time to breed with monsters from 2 hours to 1 hour
- You no longer take damage from the Stonehead on Savannah 2
- Rebalanced the difficulty of some of the combat encounters.
- Boss door will no longer respawn when a dungeon is reset
- Improved the rendering of the text for dialogue
- Updated the appearance of the tooltips
- Changed food value to be based on the value of the ingredients rather than an arbitrary value
- Player now flashes green while in acid.
- Party followers now show up at Katarina Station
- When the sprint key is assigned to either left or right shift, the other shift works for it.
- Enemy now scale higher with the current floor and player level more than before
- Enemies have a slightly randomized swiftness
- Always run is now saved to options rather than the game save.
- Removed some old dated sprites
- Improved many colliders on the market day event
- Locked scenes in the album have a lock symbol on them now
- Players will receive a quest informing them when there is no further quest content
- Temporarily disabled Album palette changer to prevent visual issues
Fixes
- Fixed small monsters not appearing on the first floor instead of the second floor of the barn like they should.
- Fixed minor grammar and writing issues
- Fixed some events not working in the dungeons
- Fix many layering issues in the dungeons
- Fixed Yonten’s walk cycle being the wrong direction
- Fixed an issue with the Harpy X Evan climax looping
- Fixed some time that should be stackable not being stackable
- Fixed some colliders being too large
- Fixed the player’s outline not appearing
- Fixed layering issues on Kreytron’s farm
- Fixed stat area on the inventory window is some places it shouldn’t
- Fixed follower sprinting when they are not following the player.
- Fixed some misc collisions
- Fixed Female Cyclops X Eve not unlocking
- Fixed positioning on the egg stand for the market day, so the play can still access Yonten’s shop
- Improvements to NPC pathing when not following player
- Cloverton generic NPCs are talkeable after the first day
- Farm Jobs board is useable on all days
- Farming tutorial initialises farming plots so that quest is always completeable
- Male name suffix “ID” changed to lowercase