Game Build: Beta (75% 3_15) v0.0.3.18b (Patreon)
Downloads
Content
Saves are compatible
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
To Install the Linux Build you must download Cloud_Meadow_Beta_VersionNumber_Lin.zip.001, and Cloud_Meadow_Beta_VersionNumber_Lin.zip.002, to the same location on your computer and then unzip the first archive.
Note: Giev’s tower quest and skipping the tutorial week have been disabled due to them not being in EA.
Note 2: We are doing mass bug fixing, so if you want to help us, keep testing and reporting bugs as we prepare for EA launch.
Added
- Munchkin Cat & Zamboni units
- Stability and visual improvements to all tutorials
- Special win condition for Munchkin Cat
- Added additional dialogue to the Minerva dialogue when going to the dungeon. The player gets some healing items out of it.
- Added a bit of dialogue to Bobruysk to tell the player that they are meant to report back to Sieger once the quest is done not Bobruysk
- Added a new Ascend and Descend UI to the dungeons
Changes
- Stalker, Den Mother & Cat units improved animation and new abilities
- Changed how the list of monsters are displayed for if they are able to be bred, combat, work, etc…
- Rebalanced Savannah 1 combat encounters and changed enemy composition
- Rebalanced Savannah 2 combat encounters and changed enemy composition
- Rebalanced Savannah 3 combat encounters and changed enemy composition
- Reduced the amount of combat encounters in Savannah 3 from 7 to 6
- Reduced the amount of enemies per encounter slightly.
- Inventory now properly shows you the item’s details on stats
- Slightly improved all the colliders on the market day
- Game now prompts on the introscript and asks the player if they want to enable or disable certain pairing scenes.
- Re-added the non-base 4 monsters to the shops.
- Since farm expansion is disabled, you can incubate dragons and chimeras via the normal incubator.
Fixes
- Combat Reward UI should now show loot items
- Fixed stonehead questions not telling you if you were right or wrong
- Fixed one of the questions the stonehead asks not appearing
- Fixed the placeholder text for party size.
- Fixed gathering stone, wood, and metal not showing what the player got
- Fixed some layering issues in the dungeons
- Fixed a minor error throw on the intro.
- Fixed food that was obtained from shops and dialogue not having the correct stats.
- Fixed some typos in item descriptions
- Fixed food having way higher stats than intended.
- Fixed many items missing an item description
- Fixed being damaged by the stonehead with GodMode on
- Fixed being damaged by the acid pools with GodMode on
- Fixed an invisible wall on the market day
- Fixed party followers not running if always run is not enabled
- Fixed the waterfall cave not having any colliders
- Fixed collider overlap by moving interactables farther from one another at Savannah 1
- Fixed large resource nodes not turning into depleted versions
- Fixed a metal node in Savannah 3 not working
- Fixed a jump pad not working in Savannah 3
- Fixed flowers in Savannah 3 having collision when they shouldn’t have had it.
- Fixed not being able to blast through the door on Savannah 3