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Downloads

Content

Saves are compatible

To Install the Windows Build follow the instructions in the link below

https://www.patreon.com/posts/29527126

To Install the Linux Build you must download  Cloud_Meadow_Beta_VersionNumber_Lin.zip.001, and Cloud_Meadow_Beta_VersionNumber_Lin.zip.002, to the same location on your computer and then unzip the first archive.

Note: Giev’s tower quest and skipping the tutorial week have been disabled due to them not being in EA. 

Note 2: We are doing mass bug fixing, so if you want to help us, keep testing and reporting bugs as we prepare for EA launch.

Added

  • Munchkin Cat & Zamboni units
  • Stability and visual improvements to all tutorials
  • Special win condition for Munchkin Cat
  • Added additional dialogue to the Minerva dialogue when going to the dungeon. The player gets some healing items out of it.
  • Added a bit of dialogue to Bobruysk to tell the player that they are meant to report back to Sieger once the quest is done not Bobruysk
  • Added a new Ascend and Descend UI to the dungeons

Changes

  • Stalker, Den Mother & Cat units improved animation and new abilities
  • Changed how the list of monsters are displayed for if they are able to be bred, combat, work, etc…
  • Rebalanced Savannah 1 combat encounters and changed enemy composition
  • Rebalanced Savannah 2 combat encounters and changed enemy composition
  • Rebalanced Savannah 3 combat encounters and changed enemy composition
  • Reduced the amount of combat encounters in Savannah 3 from 7 to 6
  • Reduced the amount of enemies per encounter slightly.
  • Inventory now properly shows you the item’s details on stats
  • Slightly improved all the colliders on the market day
  • Game now prompts on the introscript and asks the player if they want to enable or disable certain pairing scenes.
  • Re-added the non-base 4 monsters to the shops.
  • Since farm expansion is disabled, you can incubate dragons and chimeras via the normal incubator.

Fixes

  • Combat Reward UI should now show loot items
  • Fixed stonehead questions not telling you if you were right or wrong
  • Fixed one of the questions the stonehead asks not appearing
  • Fixed the placeholder text for party size.
  • Fixed gathering stone, wood, and metal not showing what the player got
  • Fixed some layering issues in the dungeons
  • Fixed a minor error throw on the intro.
  • Fixed food that was obtained from shops and dialogue not having the correct stats.
  • Fixed some typos in item descriptions
  • Fixed food having way higher stats than intended.
  • Fixed many items missing an item description
  • Fixed being damaged by the stonehead with GodMode on
  • Fixed being damaged by the acid pools with GodMode on
  • Fixed an invisible wall on the market day
  • Fixed party followers not running if always run is not enabled
  • Fixed the waterfall cave not having any colliders
  • Fixed collider overlap by moving interactables farther from one another at Savannah 1
  • Fixed large resource nodes not turning into depleted versions
  • Fixed a metal node in Savannah 3 not working
  • Fixed a jump pad not working in Savannah 3
  • Fixed flowers in Savannah 3 having collision when they shouldn’t have had it.
  • Fixed not being able to blast through the door on Savannah 3

Comments

Anonymous

Bug report: has the time not advancing bug (preventing progression past day 1 intro unless activities that manually progress time past 12:00 are performed, in which case the day cannot be progressed past day 2 farming tutorial instead) on Win 10 x64 been fixed yet? Was not fixed as of 0.0.3.18a, last working version (when I could progress past the Day 1 intro) for me was 0.0.3.14b (which was the first version I had ever installed). Additionally, the calendar in-game appears blank except for the Camellia icon on Day 1. I can provide screenshots, video, save files, and/or logs if you let me know where to send them (I am not a member of the Discord group at this time, though if that's the only place to report bugs I could join).

Anonymous

Currently I cant get past the first dungeon, it spawns me in an area with no ground and I get 3 jubelles following me. Also during that day a invisible boulder appears in front of the incubator and barn, whether it should be there from the start or missing textures idk. Thnx!