Game Build: Beta (73% 3_15) v0.0.3.15 (Patreon)
Published:
2019-12-13 19:32:27
Edited:
2020-03-03 17:15:50
Imported:
2021-01
Downloads
Content
WARNING: This is likely to be a super buggy build. Please take that into consideration and help track down the bugs.
Save Break
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
To Install the Linux Build you must download Cloud_Meadow_Beta_VersionNumber_Lin.zip.001 and Cloud_Meadow_Beta_VersionNumber_Lin.zip.002 to the same location on your computer and then unzip the first archive.
Additions
- Added a new cheat to get all of harvest and groceries, found in the options window.
- Added the tutorial week story into the game.
Changes
- Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
- Dragon attacks apply a minor burn debuff instead of a flat damage bonus
- Minor combat bars & buff tooltip improvements
- Improved alignment of some HD scenes in the album
- Loading screen graphical improvements
- Dialogue window graphical improvements
- Better 1080p resolution support (some UI will permanently appear smaller than usual)
- Better support for ultrawide monitors
- Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
- New generic combat sound fx, in place until full combat sfx integration
- Combat Health Bar & Buff icon animation improvements
Fixes
- Fixed dirt turning into a dead crop
- Fixed typos, grammar, and dialogue flow in various dialogues
- Fixed Dire & Argontel using old sprites
- Fixed some of the objects showing the interact flag
- Fixed not being able to turn off certain types of scenes
- Ev's Genodriver should no longer be accessible before being unlocked via exploit
- Combat floating digits should scale properly to the current resolution
- Leaving combat during fast-forward should restore game speed to normal
- Fixed female cat and Camellia HDs not setting the gender correctly
- Combat unit UI overlapping, visibility & tooltip issues resolved
- Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
- Yonten's Axe/Hammer throw was showing the wrong weapon sprites
- Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication