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We're still trying to figure this one out, do we want the dungeon floors themselves to be static? Do we want to mix them up? Do we want to introduce different sets?

It's still something we're figuring out and want to work on, but this is what came out of one of the discussions on how to approach the dungeon redesign.

To be clear, the only loss would be randomly placed tiles. Events would still be randomly distributed each trip you took, and we also might shuffle up the order of the floors, while there would still be 30 

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