WIP: Dungeon Redesign (Patreon)
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So recently we've come to the conclusion that how we approached dungeons was simply not working, and trying to force it to work was just not going to ever function properly. We had to step back and seriously consider to what degree we needed to redesign things.
That lead us to an experiment. Spurple would see, at max speed and quality, just how much time it would take if he was to go after every single tile and redesign them from scratch.
Stage one of the experiment was the simplest tile, and the time reduction based on original performance was ridiculous to the point we're now having to redesign our time table, and reducing the time to completion for once, even if we simply redid every tile entirely.
We'll release more details on this as time goes on, we still want to do an experimental tile for the other 2 dungeons currently designed, and perhaps one for the Thunder Mountain volcanic dungeon, and one for the High Climb ice dungeon (both of which have literally 0 work done on them so far beyond a few scant concept sketches), before we make a final decision on this matter. But if this speed of work (from scratch to completion) is sustainable, then we'll probably going with less randomized, and more cinematic dungeon designs.