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Saves are compatible

To Install the Windows Build follow the instructions in the link below

https://www.patreon.com/posts/29527126

To Install the Linux Build you must download  Cloud_Meadow_Beta_VersionNumber_Lin.zip.001 and  Cloud_Meadow_Beta_VersionNumber_Lin.zip.002 to the same location on your computer and then unzip the first archive.

Additions

  • The sky on the farm now changes with the time of day
  • You can now construct additional docks

Fixes

  • Fixed being off positions with the mushroom jump pads in the forest dungeon
  • Fixed a zoom related issue on the farm
  • Fixed contests not saving/loading
  • Fixed a potential error throw with refinement
  • Fixed a bug where items eaten by the player and companions wouldn’t temporally buff their swiftness if that was present in the food.

Comments

Timothy

Forgive my ignorance, is the percentage of how much the story is built into the build?

Anonymous

Appears to be a save break, my save was deemed not compatible. Not an issue, I frequently restart anyway, just wanted to put that out there for people.

Anonymous

Something I've noticed in this patch - after combat, it'll bring me back to the start of the floor I was on. It's actually been quite useful hahaha - but probably not intended

Anonymous

Do i have to start a new game for this update? I keep being forced in the mushroom forests as well being off set when i jump on the mushroom.

Anonymous

I've been encountering the return-to-start on each floor after combat bug as well. It seems to only happen with Evan, but it apparently doesn't happen if you get into a battle in the middle of the jump pad animation. Also, there are mushroom pads in the forest dungeon that are on the edges of the brown portions of log areas that you can't jump on, figured I'd throw these out there to help out!

Kylemoor

I'm experiencing the mushrooms you can't jump on as well.

Anonymous

the quest with give wont let you finish it

Travis

mobs are not spawning in the forest.

Anonymous

Hello. After winning the battle on Dungeon Island, the character returns to the starting point from where he arrived and has to run back to where he was. Is that how it's supposed to be?