Home Artists Posts Import Register

Downloads

Content

Saves are compatible

Additions

  • Added fence visuals to the farm
  • Added grass visuals to the farm
  • Added an outline shader to see the player behind other objects, such as buildings

Fixes

  • Fixed UI & Ambience volume not saving correctly
  • Fixed Hothouse UI having incorrect z-sorting of the name selection
  • Fixed Tend hotkey not working
  • Fixed Q not closing the new seed window
  • Fixed the double UI bug with the options 
  • Potentially fixed the infinite battle loop

Files

(No title)

Comments

Anonymous

Thank you for the continued hard work, but I am very hesitant to download any new build without hearing from others what is currently game-breaking

Alva

Four links but two of the same file? Which to download?

Anonymous

Character gets stuck in the new fence outside the barn when exiting the barn. Also, for some reason, my storage is selling ites off but I never dip below 43 items, is there some sort of cap? I will try not putting anything in storage to see if it just refers to any amount over 43 as 43. And finally, the problem with seed selection and use has been abated but not solved. When I want to plant lvl 2 seeds, I have to select them after each planting, even if I have plenty, and it doesn't subtract from my total when I plant them. None of these are game breakers except maybe the fence thing, I got totally stuck once and had to exit the game. The new art looks good, and the dungeon is working much better.

Anonymous

Didn't have much time for formal bugtesting, but I played through this version and had a lot of fun! There's definitely a lot of new bugs (ex. walk on top of buildings, no dungeon enemies, levels duplicating) but I still got to experience a lot of new things! This was the first time I was actually able to get through any of the story without crashing, and I'm really looking forward to seeing it as it's polished more. I also got to actually see the cow/wolf dungeon for the first time-- I'd always tried to trigger it but never could. I'll do my regular formal bugtesting later but just wanted to post as I was excited about this build! The new farm layout, with the fences and everything, looks gorgeous too.

CloudMeadow

Perfectly fine, just keep in mind that we need people playing in order to narrow down what's causing various bugs!

Lev

This lvl 2 seeds bug has been in the game for months now...

Anonymous

Can't do anything after entering Tro's Lab. The quest sign would not disappear, error when you choose the bottom answer while you interact with first object in the lab, and finally, cannot fight the cat monster as the floor disappear. When you flea the fight, there's nothing left to do. :(

Anonymous

Yeah, the lab quest is broken. Also, when I expand the farm, it won't let me build buildings, but it will let me pay for them, and it won't let me use the growing spots for the plot where the building was paid for but failed to appear. So this build is broken after you finish the first quest. I like the art, but there are issues. The team is moving right along though, I will come back to it in the next release.

Anonymous

While it is true buildings dont work (yet? not sure if they have been implemented). Tros quest worked for me on 0.0.2.5c apart from the fight at the end aswell as the returning part. I Just dont build buildings (appart from the sopecial ones which seem to work somewhat) and focus on breeding farming :)