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Over half year of work on specifically this, with Ursa Senior, with Kodex's assistance and guidance on older systems, to bring about the combat refactor and rip out all the old, clunky systems and bring this about. We've not updated our progress meters, not until the next build, once we get an idea of how stable these changes are.

Ursa is moving on to installing the processes for the NPC companions, and we are looking into advancing the story line once again, to get us through the end of arc 1 if nothing else, with writing finished for the story's primary arcs written out, if not implemented, by the end of Summer!

Saves are compatible

  • Added the combat refactor. Note: this may not be bug free but it is the new and improved code base that we will working with
  • Combat Refactor systems resulted in the following major & ancillary changes: 
    • Improved
      • Reworked all enemy, ally and monster abilities to perform their intended function (some may still cause issues. They will be fixed ASAP as errors are reported)
      • This includes some abilities that were never fully implemented before including: Harpy, Centaur, Chimera, Brontide & Goldra
      • Ability target selection will correctly prompt you for which targets are valid
      • Damage & healing calculation reworked
      • Healing value will now be reflected in the ability tooltip by it's range  minimum heal (a HP value) to maximum heal (a % of the target's HP)
      • Unit damaged & screen shake effect is more controlled
      • Combat unit shadow blending & unit shadow will be turned off during abilities while we work on an artistic solution
      • Better performance & memory usage in battle scenes
    • Fixes
      • Healing, crits, misses and resists will now appear as floating text similar to hit damage numbers
      • Units in combat no longer have their base stats doubled (Physique, Defence, etc.) 
      • Boss units will no longer scale based on dungeon floor number
      • More rigid rules and timing for battle Win/loss condition
      • Dead units should no longer have their turn under any circumstances
    • Added
      • Single-attack abilities that randomly selected a fixed number of enemies (but not all enemies) will now be targetable. Damage will splash to units nearest to the target selected
      • "Ring out" effect for when an enemy is over-killed
  • Added the first pass of the Farm Refactor. This is very much incomplete and we will be doing updates incrementally so we can push bug fixes without long waiting periods
    • Improved
      • Updated farm visuals for both the island itself and the fields
    • Added
      • Roads

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Comments

Mandalore5

BWHAHAHA JUST THAT ART! The Look she's giving him and the blush on his face. Hahaha I love it.

Blake81

Their facial expressions alone are golden :D

Anonymous

This art is amazing

Anonymous

so cute

Anonymous

Where is my evan x gobbo

Sleepnir

Jebus dat art is cute!

Anonymous

I'm so stoked! Also Eve's eyes here are just soooooo adorable!

Anonymous

Aww there faces look so cute, an after business snuggle

MeloPuss

imagine when this game is fully released to the public *download smut game* *open smut game* *find a persona game inside a harvest moon game inside a dating sim inside an open world looter shooter inside a quantum particle simulation*

Anonymous

oof.. the face is too cute.

Anonymous

The music isn't working for some reason