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A brand new look into our new farm refactor field management UI featuring a more streamlined interface and better, easier stats. Importantly, this system is developed specifically to allow monsters to maintain it, the only part of the process that Ev will have to be involved in is planting.

This specific example is the maximum size a field might have, with 72 planting locations after being fully upgraded and having 4 plots adjacent to one another all converted into fields.

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Comments

Anonymous

Looks interesting, if a bit big (going from 16 plant plots to this 80-plant building (maybe a greenhouse?)). How would the monsters' stats affect the growth of the plants, especially with how many you can assign? Would leaving a single max-stat dragon be as effective as multiple starter monsters who's total stats exceed 1000 in each category? Or would there be a hard cap on how much total stats can affect the crops or be contributed per monster? There's so many possibilities!

DJ Quinn

Reminds me a bit of a Mr Game and Watch screen. I like it.

Anonymous

looks very nice