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This will mark the last time we post anything under the "Public Builds" Tag, instead, we will be using the Patreon Early Access System, and making it so that every build releases to the public 1 month after we've posted it, including hotfixes, which will mean public content will get back to you guys much more regularly than it has been, with public updates interspersed throughout the entire month following the end of this month. We'll try to remember to go through posts at the end of each month and swap over anything that has been turned from public to private, and change their tags to reflect that, but otherwise you should be able to find them simply by clicking on the 'public' tier under the custom tag options available to you when filtering things on our posts page.

Originally Posted November 30th, 2018

So things are going swimmingly this month! Much better than previous months infact! We finally, just maybe, might be getting back on track with the HD scenes, and are adding them as quickly as our new pipeline can pump them out. There's already been a noticeable reduction in stress, and improvement in output as far as we've been concerned internally.

Importantly, the story is getting finalized in the coming month or two, and we're getting the ball rolling on the combat refactor and other things. The first stage of the combat refactor has been rolled out, and next month will be focusing on both continued combat refactoring, bug fixing, and the new farm refactoring that will be going on. Hopefully we'll be adding the ruins aesthetic to the game as well, now that forest events are arted out and in the process of being implemented. In addition, more of the game is getting into the shape it's intended to be in it's final form, with the island bits only unlocking with crystal shards that you recover from the dungeon. In the future, we plan on making it so that you can get them from auctions as well during a monthly market day event.

This month you'll have one and a half goldra scenes implemented, with the cum loop of Goldra x Eve being all that's missing.

Warning, thanks to Master Bughunter Lev:
"Before running this version of game people, back up your global.sav file that you can find in C>users>user>AppData>LocalLow>TeamNimbus>Cloud Meadow. I just lost all my unlocked animation in the album, because this new version overwrote my old global.sav file.  Also, Team Nimbus, you should correct information where global.sav is stored in the description of your post. It hasn't been stored in Data folder for a few months already."

This is currently, along with the save error, our top priority and we'll be pushing out a Hotfix as soon as we have them nailed.

Saves are compatible.*

Progress

  • +2% Total
  • +10% Combat Systems
  • +10% HDs

Story

  • Finalized act 1 part 1

Additions

  • You can now click on the parent’s icon in the Incubator to pull up their stats.
  • New BG and god rays for Katarina Station
  • Added new icons for the pallete swaps buttons
  • Added some extra names to the random name generator.
  • Combat improvements, including a change in unit layout
  • Added a randomize name button to the name selection when a monster is born
  • Added Evan X Goldra
  • Added Eve X Goldra Loop

Changes

  • Updated Credits
  • The first farm upgrade now requires a Crystal
  • Changed the color of the sprint energy
  • Updated the level scroll animation
  • Updated sprites of summer crops
  • Updated the inventory window to have some more clarity
  • Randomized the timings of the idle animations to make them look more natural.  
  • Inventory buttons now highlight to show which one is active.

Fixes

  • Properly pixel snapped all the objects
  • Fixed Seeds bundles not opening
  • Fixed not being able to mlik monsters
  • Fixed various combat related bugs
  • Fixed combat animation & timing issues resolved for monsters and enemies
  • Fixed some UI elements being too close together.
  • Potentially fixed monsters being born with more than 8 common traits.
  • Potentially fixed monster traits not going to a higher grade.
  • Fixed a bug where the album and save/load were breaking, Added a test to make sure this bug doesn’t happen again the same way.
  • Fixed a bug where you could always open a seed bundle and get infinite seeds
  • Fixed a bug where enemies were always appling a 0% poison debuff.
  • Fixed a random bush animating.
  • Fixed shadows being layered incorrectly in combat.
  • Fixed Giev’s door animating before it is open.
  • Fixed some notification not fitting on the screen.
  • Potentially fixed the wrong audio track being played in the wrong dungeon tileset.  
  • Fixed Monarch Inn doorway missing.
  • Fixed forest dungeon combat room not existing
  • Fixed some bugs with milking monsters
  • Potentially fixed the camera not following the play in dungeons sometimes.
  • Potentially fixed the mine boss not playing their idle loop.
  • Potentially fixed not being able to sleep on the third day.

Known Issues

*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.

Files

Comments

DoppleDadko

Is the Mac version still a thing?

CloudMeadow

Sadly we've had to delay the mac release until we've had a chance to handle other things. It looks like that the same problems preventing a mac release are those preventing a browser release, so if we can squeeze in the time to fix one, we can squeeze in the time to fix the other.

Anonymous

I love your art, happy 2019 for all! 🥂🎉😘

Rex

still having issues with milking. i dont know if i have to do something first now or..

ZULEYKA GAMES

Great New Year's gift, thanks!

TGFantasy1

Its so sad that the trash sprite scenes are going to make up 90% of the game, not to mention that companions that you consider "done" with the HD scenes don't even get a penetration scene. I told myself 2 years ago to wait and see what kind of game you were going to make, that being mad would be useless. I hoped you would make a great game. A game that was superior in all ways. Yet here we are, the only thing that's better is the art and you are cutting HUGE corners with it. I know that it wouldn't be realistic to reach a 2019 deadline with actual animations, heck I would wait till 2030 for a game that's actually going to be complete other then whatever this game will be once its finished.

Lesolan Brinker

*This* is the game S-P tanked Breeding Season for...? Fucking wild.

Anonymous

<a href="https://redolanalo.tumblr.com/post/181507803965/breeding-seasons-cancelation-my-side-of-the" rel="nofollow noopener" target="_blank">https://redolanalo.tumblr.com/post/181507803965/breeding-seasons-cancelation-my-side-of-the</a> S-Purple didn't tank Breeding Season, the artists were running for the hills because H-Bomb was scum, ripping off the patrons by taking the money and doing barely any work, cutting progress down to a minute fraction of what it could be. S-Purple started making this game to give the patrons the game they wanted- but he couldn't take Breeding Season, because that belongs to H-Bomb. Breeding Season was notorious for not making progress in it's development (In fact, in my experience, it seemed to go BACKWARDS sometimes, losing features and scenes as they got ripped out all at once to be done from scratch). Cloud Meadow has made more progress in the time it's been on Patreon than I ever saw Breeding Season make. To see how much scum H-Bomb is, you don't even need to look at what S-Purple said- look at what H-Bomb said when declaring Breeding Season dead. He revealed S-Purples real name and contact information, doxxing him, as well as hinting towards the password for the art asset dropbox, which counts as piracy as those assets did not belong to him. All S-Purple did was take his Art Assets (Which his contract allowed him to do); The code was still there, and H-Bomb had more than enough money from the patrons to get new artists and get new art assets made. Instead, he decided to throw a tantrum and, instead of waking up, killed the game and ran with the leftover money. People like H-Bomb are why many people don't trust Patreon or other crowdfunding platforms.

CloudMeadow

We're sorry you feel that way. You're always welcome to return at a later date and see what progress has been made. What would you prefer to see in Cloud Meadow?

Anonymous

Przepraszam. Mam pytanie. Gdzie mogę znaleźć kryształ?

Icarus Media

Reading some of these comments I really should have had some popcorn to hand...Ah well horses for courses and all that. Some people will like and some people won't.

Anonymous

Guys wanna ask you something, I am really big fan of this game and I am eager to play this one however I don't know how to play it in Window. I downloaded both Win.exe file and Lin.zip file but I can't find a way to run these files.... Can anyone plz tell me how to run those in Windows???

Laphisto Gix

how do you get a crystal ? and how do you get the dragon incubator

Anonymous

You only need the Win exe file. Simply run it and it will ask to extract to a location. Choose any location you wish and then go there and run the actual game. The exe file is just an installer.

Anonymous

People, explain to me what to do, I finished the event on day 2, I received a quest to explore the mine and I was stuck, what do I need to do to get into the mine? Version of the game 0.0.1.5.b

Anonymous

i dont play this version because the game jumps me a message that says crash error and tells me to open the folder of the error but I do not know what to do someone help me