State of the Code October 2018 (Patreon)
Content
If you didn’t know already we’ve updated our front page and website. We’ve added progress bars to measure the project’s completion and will update them as we make progress on features and content.
For story we added and improved dialogue for act 1 part 1 and have started writing part 2 of act 1, which we are planning to implement next month. More Zones will be coming when more story content is present. Regarding calendar events, the cooking contest is the last major contest that needs to be added and we are wrapping up on the final design for it.
This month we are working on the dungeon systems, so far we have gotten better and easier to setup generation of tiles, as well as them connecting physically as well as jump platforms. The rest of the changes is designed/drawn out waiting to be implemented.
We are in the process of refactoring the code of combat and are hoping to get the “combat grid” in place; an alignment system for combat animations so combat will feel nicer and smoother.
With the story systems we just need to migrate some story/dialogue over to the new system and that bar will be 100%.
We have designed out improvements to a farming system adding depth and making monsters more useful by allowing them to automate some of the process of farming, like watering, harvesting, and tending to the crops.
The internals of the crafting system are working and set up for cooking. Right now only the other crafting methods need to be put in.
The breeding system is almost done, we just got to migrate the family tree UI to the new internal system.
As the bar said for the Palette Swapper System we got the core of it done and working, so what we are doing is allowing for a single palette swap data-set to applied to all animations(including HD scenes) making the amount of work to be close to none.
Some Highlights of what we are working on:
- Custom player name
- Dungeon Generation and Content
- Combat Refactoring