Patreon Build: Alpha v2.03.2 (Patreon)
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It's an exciting time for us this month because we're finally in the homestretch of Alpha, and about ready to move into Beta as one of the last major systems is put into place. The crafting system is up and running, as is the ability to change the quality levels of the plants. There's some cool stuff operating under the hood, but if you remember this post from back in the day, we finally got it working! Essence is now used as fertilized, and is represented by the watering can Icon with the F, you can pick up fertilizer from the seed bin beside the wells! By balancing your watering, the usage of your monsters, and essence, you'll be able to get amazing quality crops that will give you all you could hope for in terms of the quality of your crops!
Crop Quality is important this time around, because it effects the new cooking system, which you can find inside of your house. From there you can cook prepared recipies, or experiment and try to discover more of them! If it turns out to be too hard to discover more, we'll start adding in guides within the game, or publish something for our users to mull over. I'll give a hint here and now, if you just mix and match raw crops, then you'll end up only with healthy snackbars, but if you buy groceries from Yonten, you'll be able to discover other things. The little boar at the bottom will give you some tips, and will also let you know how many recipes remain for you to discover.
We've also added some tentacular-vine bondage action with Jaero to the album! We hope you enjoy the sticky sweet nectar treats he'll be pumping into Evan and Eve.
Also, if you walk around Cloverton, you'll surely notice the new 'static camera' system we're playing around with for certain areas, to maximize your viewing pleasure and hopefully show off more of the game while simultaneously making it easier to navigate and play.
Finally we've added the interior of the mill, but not the functionality of it. That will be coming some time during next month. Along with that, we hope to hash out the skill system, weather and seasons, and the new cheat system (which we hope to include a way to alter the traits of your monsters so you guys can test them all out for us). It'll also come with plenty of Male Holstaur fun, and hopefully at least the first sexloop of Kreyton x Eve. We'd have had the first sexloop of Male Holstaur x Evan this month, but February rained on that plan by being too short.
Once those systems are in, we hope to add the seasonal events, and the monthly contests. Once those have been added, then all that will be left is a single month of final cleanup on features, as we prune and clip and add on the last bits of necessary systems, and we'll be moving into beta finally!
Thank you all, each and every one of you, for standing by us until this point and helping us along. We hope to see you here when we move into beta!
Saves are not Compatible*
Additions
- Added a field UI that provides information on the field. Interact with the Scarecrow to find out more.
- Added the ability to add fertilizer to your crops.
- Added Monster Job field tending
- Added Crop Quality which is based of the what status of the field.
- Added the interior to the Mill.
- Added Cooking.
- Added some ingredients to Yonten shop.
- Added 18 recipes to cook.
- Added a static camera system into Cloverton
Changes
- Items are now ordered by Caterorgy > Name > Quality
- When a UI window is open the game is now paused
- Change the font color of the messages
Fixes
- Fixed Harpy having the wrong icon.
- Fixed a bug where the barn’s tooltip was saying Not Implemented.
- Many bugs fixed.
*Reasoning there is enough changes to make the saves unusable or cause a lot of errors/bugs.