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There's not a lot going on this month, we decided to focus entirely on fixing bugs that had built up systemically from the previous builds. Wilson has been helping us the last few days tighten up some systems, and will also be helping lay down the ground work for future things.

With that in mind, the following things have been fixed up in the build.

1) The Time system is now functioning exactly as intended, with time passing properly over the course of each day, from 7:00AM to 3:00AM

2) The Breeding System had several massive errors involving how eggs were being laid, when they were being laid, and how they functioned. Now, that should all be fixed. When you breed or milk a monster, they will sleep for the rest of the day, unable to be used for anything else. Pregnant monsters will continue to sleep for the entire next day, and then give you an egg the next morning. Eggs take 20 in game hours to hatch, but if you sleep, the difference in time between when you go to bed and the next morning will be subtracted from the Eggs' growth.

3) Crops should finally be growing properly. Each night they will grow by a stage from planted, to sprout, to growing, to harvestable, and finally to withered. Each day you will have to water them, if they are not watered, then they will wither. Eventually there will be systems in place to make it so that if you over water a plant, it will wither as well. Make sure to water your plants each and every day!

4) The action point system has been adjusted, all farming actions cost 1 point, you still have 100 points that are replenished each night you sleep.

5) You can now buy, and sell, more than one item at a time.

Finally, in the known bugs. While all of the HD scenes appear to be fine for the moment, the game is riddled with other bugs. The issue lies in how the game imports information. We've got way too much in the way of pretty visual data, and we're going to have to do a workaround. The following is a message from Wilson Wobbletop, our original programmer and Unity wiz, who is helping us nail this issue, we expect to have it fixed by next Wednesday at the latest.

~Judge Heath
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Hello! As you may have noticed, in previous builds including the current one, multiple sprites have been corrupted. This is an issue we've been fighting with as of late, but don't fret, a fix is on the way! By this upcoming Wednesday we will hopefully have alleviated these sprite corruption issues.

In simple terms, the reason for these corruption issues stems from the way we are loading our dynamic assets, namely, the UI dialogue sprites, and the animations. During the build process, these are all packed into a single very large file. This file is currently exceeding 4gb, the maximum amount of memory that can be accessed at one time. When a sprite is packed beyond the 4gb gap, Unity can load garbage data instead. This is what you see with these corrupted sprites.

Our fix concerns both the large file size and the way we load assets. We will be replacing this single file with a few smaller AssetBundles. To the user, this SHOULD change nothing. As we can't avoid having such large files with the quality and quantity of our sprites, the overall file size will remain the same.  Even from the beginning of the project, this has been an issue we've had in the back of our minds. Hopefully with this fix, we will alleviate any and all issues having to do with loading our files.

~Wilson Wobbletop

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Update: Replaced the horrendously bugged previous version with the current hotfix.

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Comments

Sleepnir

Quite a few monthly releases in a row focused almost entirely on squashing bugs. Here's hoping some new systems can get up and functional throughout the rest of the summer.

PervMASTER

Hmm... I guess I'll continue waiting to fully play it when it's still limited on gameplay.

Anonymous

Need Help - Please <a href="https://drive.google.com/file/d/0B_EAlzH2m1J4X0RKWFQzZzRDQ0E/view?usp=sharing" rel="nofollow noopener" target="_blank">https://drive.google.com/file/d/0B_EAlzH2m1J4X0RKWFQzZzRDQ0E/view?usp=sharing</a>

CloudMeadow

Yeah that happened because of the image corruption we spoke about. Every time we think it was nailed turns out it wasn't.

Anonymous

the Demon female X male is glitchy...also would it kill you to put in a full-screen mode...

Freeze

this is gonna be on for months until everything is settled, cuz programming takes alot of time.

Walt_Man

Kinda getting bored with it... but it's not done and I find I best go away for now and come back when its done. HATE spoiling the hard work done on the sprites by just having them in the demo version. Otherwise, once it's completed we'll have seen everything already!

Anonymous

1. For me the image corruption in this latest release has gotten much worse: the background is black/white striped, as someone else mentioned, but all sprites are this way also: Evan, Eve, their name tags, Jubelle etc. I didn't have this problem in the earlier v.2 at all, except maybe in some animations. Background sprites seem to be freed of this, though. 2. Sad the sprites aren't working as I've not seen the introduction scene to Jubelle's co-workers before and now I have no idea what they look like lol. [although +protagname+ was still in there] 3. Since I've had issues with the flower shop and the pub I tested that again, and all seemed well as after meeting him I went down to see Camilla, got the cutscene about a nob's house, but in there she didn't address me or move to the sofa. When going to Camilla first her scene plays out fine (I assume, can't see if her sprite is clipping into the ground still or not) but then the flower shop doesn't have its introductions when I enter it. 4. Seems to be some issues continuing talking with people: Jubelle introduces them and they sometimes get stuck on those words; sometimes clicking and entering work, other times I just skip the dialogue. 5. Combats as buggy as ever but I think you guys are aware of that. 6. Good to see the energy working as its supposed to now! It was really annoying last release trying to farm my crops and being stopped about five plants in, everything was dying before I could reach it ;-; 7. Is this arrow above where I step on my plants new? I love it. I love it so much. Now I actually know what plant I'm clicking on. This blue arrow is a GIFT. 8. I said the background sprites were good but I lied: my barn is full of eyeshadow nudes 5cm by 10cm- I'd test if mating animations fixed them but the menu seems to follow the name-tags and is so corrupted I can't see anything, so I can't test out that milking/pregnant snoozing, or get any eggs to incubate. TLDR; I can finally farm my crops properly to the point where its playable, and could probably also mate my animals and run things properly too, if only the sprites were working, so looking forward to that fix! I think when that's addressed alongside those NPC's issues, the farming aspect of this game should be regularly playable, so I can actually spend a couple of hours casually farming :)

Anonymous

i dont why but i have some issue whit the screen. i see just ligne white when i talk whit pmg and whit the monster... i cant see the breeding menu

Anonymous

is there no mac version yet?

CloudMeadow

I'm glad at least the farming fixes are showing up. Yeah we know about the sprite issue, we're working on it. x-x

CloudMeadow

I can understand that! But we gotta share this stuff to a certain extent right now because the people are mostly here -for- the sprites at this point. Game Design is a weird, funky business. We gotta build systems and then we have to expand those systems.

CloudMeadow

Actually this one has been an issue for months and we finally figured out a permanent fix, it's just that we 'finally figured out a permanent fix' about 3 hours before release time and by then we had to try the stopgap cause we could do it quickly.

Docahbear

Ok, so there's some issues with this currently. All of the menus are broken lines instead of actual images, including any conversations and the breeding menu and the background is entirely broken as well, the normal background now being replaced with fragmented black and white bars. The only thing that is really working from what I can tell are the conversation options such as skipping the town introduction and the normal UI things like farming and choosing the starting breeder. Beyond that, nothing is operational. Hope we're up and running again soon!