Home Artists Posts Import Register

Content

There's some progressive issues we're having with Unity and the way it builds the project file that has lead to more and more files being corrupted over time. We didn't realize this until our last minute bash-testing of minor issues and we realized that each successive build had more and more corrupted animation files. Had we realized that this was far greater a problem than some of the sex animations not loading right (originally they were all concetrated around the centaur sex sprites which was why we thought it was some sort of pathing or file error, rather than a building error), this would have been a far higher priority on our list of fixes.

We're still trying to hunt down the cause of this, but in the mean time we've released the cyclops gifs as part of the attached files of the patreon release post. If by the end of next week we've not figured out what the heck is going wrong, then we'll be releasing a zip file containing all of our animations, sprite and otherwise, to our $2.00+ patrons. This is pretty much our number 1 priority for the next hotfix, and until it's nailed we'll not be adding new systems.

Comments

Mark Patten

Don't know if it's connected but the past two (at least) public builds have had 'corrupted' archives when I extracted them using winrar.

CloudMeadow

That's not been a persistent enough issue with enough people to assume the archives are corrupted on our end, more likely they get screwed up downloading from Patreon. That said, we'll look into improving the quality of our zip files.

Serious Pan

Glad to hear it! It's been slightly annoying having my fav. scenes have graphical issues but it's great that you guys are ontop of it.

CloudMeadow

We're under no illusions about why folks are actually supporting us. If the smut does not flow then we're going to lose patrons faster than almost anything short of not updating for a month or two will cause.

Anonymous

Just FYI, I noticed the Linux build had a lot more corruption than the Windows build, which I tried to run through WINE