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Floor 1 has seen a massive overhaul, and floor 3 and 2 are in the process of getting the same treatment to finally bring them up to snuff with the rest of the game systems. Following that, Katarina, and Forest Floor 1 will begin getting implemented along with their own quests, animations, characters, and environments!

Installation Instructions can be found here.

The code for this month can be found here.

Additions

  • Full overhaul for Savannah dungeon F1

    • A complete visual and gameplay overhaul to better introduce dungeon gameplay and narrative to players

    • The first of many dungeon floors to introduce new quest content, obtained in Katarina Station hub

    • 4 new sprite sex scenes as quest reward

  • Fully revised Katarina Station introduction sequence

    • The sequence now introduces Catarella & Joaqim, NPCs who will routinely offer quests related to Savannah as you progress through the game

  • Some UI animation improvements

Changes

  • Modified 10 recipes to ensure all recipes only contain unique ingredients

  • Reduced enemy Lamia healing & Shield buff factor

  • Cloverton seasonal clutter (Winter snow, Autumn leaves etc.) should now slowly fade instead of abruptly vanish

  • Cloverton event music & confetti should no longer follow the player onto the Farm

Fixes

  • Fixed tooltip blocking interaction with the Mill farm building manufacturing queue

  • Fixed exception caused by enemy Lamia’s Injection & Defray Cost abilities

  • Fixed error when Lamia’s Coil Strike or Roughback’s Roll Out steals a player-only buff

  • Fixed crash when harvesting Macrinas nodes on Savannah F5

  • Fixed crash when enemy Poacher attempts to summon an ally during the Kiram Getaway sequence

  • Fixed crash after the Godseed battle during Summer Solstice event

  • Fixed save data handler exception when loading saves from 0.1.2.5e or earlier

  • Fixed crash that would sometimes occur when exchanging the Storehouse Key in Savannah F8

  • Corrected layering on Katarina Station battlement walls

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