Weekly dev blog: moo edition (Patreon)
Content
I also looked a bit more into mini-games, scripts and improving the UI: I have found a very nice fast travel system I might add to the game, and I think I have found a nice UI for the battle system, as well as a good rhythm mini-game, which might be useful for dancing/strip-tease jobs.
Finally, I wasted some time looking for art assets for some characters. I might actually use the MV character generator (specifically, for the face), since it's much better than the VX Ace one. The characters I am talking about are fellow cows in the barn (I'll have to add some background story for them). I am unsure if I need busts for them, or if having a face will be enough, but it's all part of the plans to finish the path and making it complete.
Anyway, this is more or less the summary for last week. Since the endings might have several scenes, I am not sure if I'll be able to wrap up the cow path in a week, but I am sure I'll make good progress on it.
Stay tuned for more news next week! ^_^