Home Artists Posts Import Register

Content

Last week I implemented the mini-quest to stop Marjorie from harassing you, and put an end to her traps lying around the academy. It's relatively straightforward, since I didn't want a full-blown quest with all the hoops for players to go through. I have settled for keeping Marjorie and her groupies around, although they'll have to "bow their heads to you" from now on.

I still need to do a basic run through the thing, and I need some more writing for the aftermath, but the gameplay structure and quest log are already finished. So far, I wrote only the "Eloise" version (either her or Charles will have to help you in this one), and I am thinking about how different I want the two versions to be. I'll probably try to keep it simple, so I don't have to delay sending a version to the testers too much.

While they test I'll write a few more scenes, and that should be it for the update. The release will happen this week, but it might be near the weekend, just to avoid rushing things (we already got delayed anyway, might as well avoid to work overtime just to get there a day or two earlier).

Anyway, this should be it. Let me know if you have any questions and/or I forgot something I mentioned in other posts. As always, thanks for the support, and I'll be here again as soon as the update is ready! ^_^

Comments

mdqp

If you play around with the F5-F6 keys, you can cycle through a few options for fullscreen/windowed, size and aspect ratio, hopefully there is a combination which works for you.

mdqp

That's sadly a limitation of the old RPG Maker version I used (VX Ace). The internal resolution is very low (544x416). While the art is originally in HD, it must be heavily resized to use with the engine, that's why the preview looks better. The HD versions are given as rewards for higher tiers, so at least they aren't going to waste. Maybe, once I am finished (if people are interested) I'll remake the game to use a higher resolution in a newer version of the engine, but for now that's how it is.