Home Artists Posts Import Register

Content

A jungle full of cowgirls, werewolves and mermaids! Uh, that sounds weird even for my standards. Anyway, here is the new version of the game! I was hoping to add a few more things yesterday, but I tried (and failed) to find a better anti-lag script, realized Twine didn't save the latest changes to my short story (forcing me to waste more time on that) and then I started thinking about more quality of life features I might want in the game (I ended up adding a way to skip summoning animations in the system options).

Anyway, inspiration didn't really strike me, and the setback with the short story convinced me to just rewrite that and wrap things up. I think the release still has decent content, however, so it's all good. Here is the changelog:

  • added Zanti-related content to the noble party;
  • added 1 new scene with Jin;
  • increased save slots to 40;
  • Eliza's path can now be reverted with one of the dragon's wishes;
  • added a way to turn instantly into a cowgirl in the debug room (NO WARRANTIES, use at your own risk);
  • added 1 new step in the werewolf path (now you can climb past Vanessa in the hierarchy);
  • added 1 scene with Cassidy (the female werewolf alpha);
  • Added a visitable Queen of Hearts during pregnancies;
  • added mermaid pocket dimension room, reworked some of her content, added dialogues and a new scene once she moves in;
  • added 1 new scene with the temple dryad, if she has moved in the pocket dimension;
  • added "skip summoning animations" option to the system menu;

I think there are a few more changes, but those were pretty minor (like rebalancing the werewolf encounter).

The bugfixes list is longer than I expected, although I don't think any of them were game-breaking:

  • Fixed inconsistent dialogue with the temple dryad after she moved in the pocket dimension;
  • Fixed a cowgirl being sometimes invisible during random event at the farm;
  • Fixed collision in Zanark's clock tower;
  • Fixed occasional issue during Noblesse Oblige (rarely being able to interact with the drunk noble after he supposedly left and became invisible);
  • Fixed Sonya's scene not giving you the appropriate piercings in your inventory if she hypnotized you to get them;

Do let me know if there are any issues. Also, if you have suggestions for improvements (either to the interface, or to how certain mechanics work), do let me know. I think it might be a good time to work more on polish and quest content, so if you have ideas, let me hear them.

I hope you'll like the update. Have fun! ^_^

Files

Caliross 0.973.exe

Comments

No comments found for this post.