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...What do they have in common? Actually, quite a bit, at least in my game, although this time not quite as much. I added the Zanti section to the party (which works as a mini-quest within the main event, pretty much). I hope I nailed the presentation, but I am sure when the time comes, feedback from my testers will be very useful to determine if it works or not, and if I should add something more to it (I didn't want to overdo it, so I kept things simple). There is a new "puzzle format", so hopefully that one lands well too.

I wrote a new scene for Jin, taking the dominant path for him near its completion. I figure this will act as the last turning point.  After this it's going to be just a few more scenes before I wrap up the path. He still needs some content for his other branch, however, although that one should be shorter.

I also worked a bit more to the H-scenes list I am compiling (alternating with the walkthrough). I am showing that one to testers today, to see if the early version works fine, and see if it needs tweaking before adding more to it. I'd like to have more there before making it public (right now, it just lists the content for two of the girls in the game), so it might take a while before you guys can see it.

Finally, I implemented in the game an anti-lag script (didn't write it myself, since there are already several available). I made sure people could find it in the option menu, but for the most part, it's untouched. It might be useful for those with less powerful PCs, so I expect people to give me feedback on it (since it works on events, trying to reduce how oftent they get updated, it could in theory affect the game, so I hope people will let me know if that's the case).

I fixed a few bugs as well, but those aren't game breaking, so I won't be issuing a hotfix.

This should be all for today. Usual reminder to comment below here if I forgot anything, or contact me in whichever way you prefer if you need to ask me something. Until next time! ^_^

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