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Well, what do you know? A new release is here, despite me being a little feverish today. Thankfully, I think I managed to wrap up all the loose ends for this release. I will shamelessly blame my illness for any/all issues that come up, however. :p

https://drive.google.com/open?id=1vK1qIiJ7bnxyBDyWnkfzDynhHyqwkhPV 

The changelog is as follows:

  • Added new content for the hypnotist (hypnosis lessons, include a sexy scene for an "alternative payment option");
  • Pocket dimension spell now functional (can be used to create a trophy room and a room for Selika so far, but more content will come for it in the future, starting from all the other dungeon girls being moved in);
  • Keicow hypno scene added;
  • 1 new scene for the vampire at the hospital;
  • Added party for the noble path;

The party might need a future update, since there are a few ideas I didn't get to explore, but it was really hard this time around to get good ideas for the content. I think the high number of minor NPCs made it harder for me to get a grasp on what I wanted to do with several of them, and that caused all sorts of delays. I also focused a little too much on the idea of making the party the end point of some content, before realizing it probably works better as the midpoint, instead. Well, anyway, I think people will enjoy exploring the various interactions.

I especially like the start of the party (assuming you don't shill out for extra security), I assume Ariel's fans will be pleased with the little opening event. Those who aren't as through with their vetting process in Golden Leaf will have a nice extra challenge, instead.

Anyway, enough of my ramblings (it's all because of the fever), please enjoy the update, and let me know as usual if there are any problems, if you have suggestions or thoughts. Thank you very much for your support, I'll be hidden under a bundle of blankets if you need me.

P.S.

The short story update is coming soon, later today or tomorrow at the latest.

Edit: P.P.S.

Forgot the bugfixes:

  • Fixed Carla's new scene to show all the images;
  • Fixed stair in Crysta not triggering the correct scene when you try to climb it;
  • Fixed high/low gambling mini-game to always make players lose past a certain point (it used to do the opposite). This is meant to keep the game's balance, at least a little bit;

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