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How's that for a title? Well, it's just your monthly update, but I need to make it flashy from time to time. Anyway, here is the link, as usual:

http://bit.ly/2VOifhC 

Here is the changelog:

  • added 1 adventurers guild quest in chapter 3 (and onward);
  • added 1 mage guild quest (needs you to have finished Charles's quest first, and you also need some renown in the guild, but not a rank up);
  • tweaked scene for getting bimbo trait through the hypnotist;
  • added mailbox to Golden Leaf's mansion;
  • added 1 scene for Ariel, and removed random chance past the first meeting (she will appear in the barracks afterward);
  • added talk option with Gaarth (if you use his "spell" outside of combat, you can speak with him, and he might have some comments on the are you are in currently. I mostly added comments for the temples);
  • added new scene with Janet if you reach the 20 mana crystals goal (you also get a new weapon);
  • added new ranks for both guilds (ranking up a second time in the mage guild nets you a special scene, but you need to max out all the available "rank points" at the moment, to get there);

And here are the bugfixes:

  • Fixed glitch with movable column in the second temple (after exiting and re-entering the room);
  • Fixed passability issue with a tree near the temple in the forest;
  • Fixed an issue for getting married to the "beach boy" after the first kid;
  • Fixed dialogue from the Bazaar guard (he sometimes acted as if you reported him successfully to Kira, even if you didn't);
  • Fixed inn in Solina not renting rooms at night;

A few things to note:

I improved the way the spell icon works, it should be faster, and there should never be the annoying problem with icons overlapping. Do let me know if things work fine with that one.

I decided to use the spell to add a talk option with Gaart because it's faster, easier, and doesn't take space in the main menu. Still, I did waste some work on an alternative menu, that would list the currently available summons, and would show their stats. I felt it was a tad awkward to select talk, and being "ejected" back into the map, to get the dialogue, and also designing it well is always a bit bothersome. Anyway, if you guys don't like the current approach, do let me know, I might try to finish this one up, instead.

Do let me know if everything is fine with Ariel. It was a last minute change, so testers didn't get to try it out (same deal with everything past the mailbox change in the changelog, really). It *should* be fine, but you never know.

Anyway, I hope you'll enjoy this update! Do let me know if there problems with it. ^_^

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