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That is the question I pose to you today! I have started working on a new job, as I mentioned in this week's dev blog, but I figured as many other things, there are unfinished jobs, so maybe I should expand/complete some of them as well. The new job would be a secretary position in the Imperial offices, by the way, with all the potential for sexual harassment only such a workplace could bring, and you know the other jobs by now, I assume, so you can imagine what to expect if I expand them.

OR! I could add a new system, pregnancies! I feel like I thought about this enough, so I have an idea on how to tackle the basics, as well as having enough events which could use a pregnancy ending. I mentioned before that I find extended, playable endings are the best approach for pregnancies (avoiding any of the weird scenarios like having to either block or write alternatives for all sex scenes, condensing 9 months into a viable time for a videogame, making babies disappear wholesale from the gameplay after the pregnancy is over, etc.) and we'd leave the possibility of a pregnancy in control of the players (praying to Santhora being the "disguised" interface we'd use to determine if we want a sure pregnancy, no pregnancies or random chance, as well as gate content people might dislike, like monster pregnancies), as well as make inhibitions more relevant (I should also add a pregnancy fetish trait to circumvent inhibitions restrictions, and that too should be fully optional).

I feel like both of those will make their way into the game sooner or later, but it might be a good idea to decide on what to prioritize right now. So it's just 2 choices this time, considering they will both take a fair amount of time to add, and next month is going to be a busy one already (what with the holidays, and some IRL stuff that is being unpleasant right now), I hope you won't mind the lack of options this time around.

But enough of me talking, please, let the votes begin! :)


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