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Jeremy: I hope this episode doesn't come off as too self-indulgent, but at some point we realized that Retronauts speaks to authors about their books on video game history pretty often... and here we are, with a whole bunch of published authors who show up weekly on this very podcast. So we thought, hey, why not talk about the processes involved in creating a book about game history? For anyone who enjoys reading (and anyone who wants to create a book of their own), this will hopefully be an interesting listen! And for anyone who doesn't like reading, well, the great news is that you can absorb this episode without laying a single eye on the page and enjoy the banter among friends.

Edits by Greg Leahy.

  • 06:53 - Super Castlevania IV: Library
  • 17:08 - Day of the Tentacle Remastered: Elevator Classics - Snuckey's Greatest Hits Vol. 4
  • 29:25 - Mega Man X: Theme of Zero
  • 41:18 - Mega Man X5: Duff McWhalen Stage
  • 50:33 - Earthworm Jim (MD): Intestinal Distress
  • 1:01:00 - The Bourne Ultimatum (Motion Picture OST): Bourne vs. Desh
  • 1:11:25 - Blade Runner (Motion Picture OST): Memories of Green
  • 1:18:33 - Final Fantasy Tactics A2: Grimoire of the Rift: Bookmark
  • 1:28:44 - Jelly Boy (SNES): Cloud 8
  • 1:36:14 - Celeste: Reach for the Summit
  • Closing - Radiant Historia: Perfect Chronology: Memories of the World

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Comments

Anonymous

Great podcast, but there's one question that I would like to have seen answered: tooling. What tools did everyone use to write their books?

Anonymous

This is such a great idea for an episode, and I think we would all love to hear even more insight into the process! I imagine this will inspire a lot of us to sit down and create something.