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Jeremy: Books! As you may know, we here are Retronauts are what you might call "fans." Sure, we work in this newfangled podcast medium, but that's just because it's where the money's at. Our hearts belong to paper... and to video games, of course. Old meets new, you know? And when the two intersect, well, that's a good conversation just waiting to happen.

So: This week, my book-editing compatriot Jared Petty and I put on our newsprint hats and enter print mode by speaking to the authors of two recent books on video game history: Kyle Orland and Richard Moss. Neither is a stranger to Retronauts, and both walk us through not only the history of the topics they've chosen to dissect—Minesweeper and shareware, respectively—but also the process of actually digging up enough substantial info about those topics to create great reads.

Please forgive the number of times I accidentally called Minesweeper "Minecraft." 

Edits by Greg Leahy and cover art by Amanda Pruitt Neipris.

  • 09:12 - Minecraft: Aria Math
  • 17:55 - Final Fantasy VII (PSX): World Crisis
  • 29:56 - King Crimson: "21st Century Schizoid Man"
  • 41:29 - Minesweeper (PCE-CD): Title Theme
  • 47:14 - Minesweeper (GB): BGM | Peter Gabriel: "Not One of Us"
  • 56:18 - Peter Gabriel: "Not One of Us" (continued)
  • 1:05:28 - Doom (MS-DOS): Victory
  • 1:17:48 - Marathon (Mac OS): Flippant
  • 1:25:15 - Tread Marks: Technotic
  • 1:33:52 - Jazz Jackrabbit: Credits/Pay Prompt
  • Closing - Escape Velocity: Title Theme

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Comments

Anonymous

I played on my 486 home computer back in 1996. I was astounded in 2005 when my girlfriend showed me you can label a red flag on the ones you're confidant are mines! changed the game!

frankie coleman

I just got Minesweeper in the mail today! Very excited to listen!

John Simon

I like the insight that PC shareware games had a heyday in the early 90’s, when you have floppy distribution, most people are operating on a 486. You can get by with a staff of one or two. The early ID Software games are “Catacomb is fun for an hour, but…” But when expectations grew and CD distribution came in and people want 20-30 hours to keep their interest instead of arcade experiences, indie shareware went out the door. I still remember plenty of demos for Windows 95 games, like Mechwarrior or Fury 3 which provided a level or two.

Alex Forsyth

I used the cheats to have 1 second times on all the work computers annoying my coworkers. I think hitting escape stopped the timer and there was a code you could enter where a pixel on the top left or right of the desktop would turn white and it would turn black if you were over a mine.