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Thanks to the generous patronage of Andrew Oliveira, we're continuing our Kirby journey right where we left off in episode 401. This time around, we see the passing of the torch, as series creator Masahiro Sakurai completes his Kirby trilogy and begins working on the Smash Bros. series for the rest of his natural life. The next iteration of Kirby may be a little slower and puzzle-based, but it brings to an end an era of HAL-crafted games before the developer puts the series on the back burner for nearly a decade. On this episode, join Bob Mackey, Henry Gilbert, Stuart Gipp, and Andrew Oliveira as the crew continues their examination of a series that's closer to an EGOT than ever before!

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Violet Ptolemy

Kirby 64 was the first Kirby game I ever played and I always have a soft spot for it because it tends to get criticized a lot for not being one of the sakurai games. Thanks for at least trying to stick up for this game. I think it's very misunderstood and I at least hope through NSO people are able to discover it again.

Aaron

I too will go to bat for Kirby 64. I think it takes what was interesting about Dream Land 3 and made it better. I think the "here's a simple puzzle to get one of 3 collectibles for 100% completion" is a good idea and I'm glad that the Mario series adapted it for its own purposes. Sure, a lot of its enemies and environments are stranger than much of the rest of the series, but I consider that part of the charm. It's a little weird and that helps make it good. The only thing I could have asked for would be alternate actions or moves for most of the ability combos, and for the stone+cutter ability to not give you an animal pal so randomly.