Home Artists Posts Import Register

Downloads

Content

2011 amounted to a fantastic year for video games, but one of the most surprising releases of the year came in the form of Dark Souls. A sequel to a game Sony didn't even want to release in America, Dark Souls took advantage of a higher budget and lessons learned from Demon's Souls for an installment that would not only shape the direction of the series, but game design as a whole. On this episode of Retronauts, join Bob Mackey, Gary Butterfield, Kole Ross, and Henry Gilbert as the crew engages in jolly cooperation to talk about this modern classic.

Files

Comments

Anonymous

Been waiting for this one!

Thomas Young

So this is the dark souls of Retronauts dark souls references.

Kormakur Gardarsson

Now we just need a Mother 3 episode and all my Retronauts dreams will have come true.

Normallyretro

The ep we've all been waiting for.

Anonymous

I want the episode where the group intervention style makes Jeremy give the souls series another chance. As a Castlevania lover who bounced off the souls series I would really like to know how to approach it myself. I feel like for me the dislike boils down to how many hits the simple trash mobs take and how long it takes to reload after you die.

Anonymous

I must have some rare chibi mode disability for I cannot for the Life of Miyamoto get anywhere in the Souls games. They done kill me dead fast, Vern.