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Hi everyone, the latest episode is here, a week ahead of [gestures vaguely] out there. It's another one of those deep-dive episodes into a single game — well, into two games. That mostly ends up me holding court and talking for 90 minutes. But, hey, Castlevania.

Dan Adelman joins Jeremy and Bob to discuss one of the true treasures of the ’90s: The Castlevania series' transformative duology, Rondo of Blood and Symphony of the Night. Enough talk, have at you!

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Anonymous

I love Rondo, so can't wait to hear this one guys.Thanks.

Anonymous

Nocturne in the Moonlight was also my first import! I didn't want to be left behind again after Rondo of Blood.

Anonymous

I played through it without using a guide (although a friend led me to the second castle). I unknowingly had the best weapon in the game, the Crissaegrim (I would only equip weapons and armor with higher stats).

Anonymous

Been going through a Castlevania craze recently and downloaded Rondo from the Wii eshop. Most podcasts seem to gloss over this title whole going through the history of the series. Glad you guys are giving it its due.

Anonymous

Re: the Saturn and transparency, here's an article which I found illuminating: <a href="http://www.mattgreer.org/articles/sega-saturn-and-transparency/" rel="nofollow noopener" target="_blank">http://www.mattgreer.org/articles/sega-saturn-and-transparency/</a>

Anonymous

Interesting article. While the explanation given on this episode as to why SotN runs poorly on Saturn is somewhat accurate, things are actually far more extreme than described. Damn-near everything that you see on screen is comprised of polygons. The "sprites" are textures, with the exception of smaller elements like candles. You can test this in an emulator by smoothing only 3D elements, and you'll see that some small elements aren't smoothed. That's because they're legitimately sprites. If you do the same to only 2D elements, then you'll notice that most of the game isn't smoothed, because very little of the graphics are actually drawn as sprites. Saturn could've run this game well had it been built from the ground up as a 2D game, but it's simply not a 2D game. Also, it's worth noting that some areas in SotN for Saturn have proper transparency. It's all in how the areas are constructed, as Saturn does support transparency under the right conditions.