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Though the Looney Tunes characters shone their brightest during the Golden Age of Hollywood, they wouldn't reach critical mass until a few generations later, when seemingly endless reruns, revivals, and spinoffs made them inescapable throughout the '80s and '90s. And with this new era of old cartoons came the rise of video games, and a shocking amount of adaptations that tried to capture gag-based violence in an entirely new medium. On this episode, join Bob Mackey, Henry Gilbert, and OK K.O.! Let's Be Heroes creator Ian Jones-Quartey as the crew examines the history of Looney Tunes games to find out which ones are good, and which ones are dethpicable.

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Anonymous

Really enjoyed this episode! I am compelled to note that Looney Tunes B-Ball was a defining crossover event of my childhood, even though Bob referred to it as "not notable" more than once. This game is no NBA Jam, but it does transform into something completely different with multiplayer. My brother and I religiously play it to this day when we visit each other. It's a blast, and makes me miss local co-op in the age of online battle royale. And yes - his main is Taz, while mine is Marvin. We were very much forged in the fires of WB Consumer Products.

Ben Love

Great episode! Disappointed you guys didn’t cover the trio of Looney Toons games on the PlayStation (Bugs Bunny: Lost in Time, Bugs Bunny & Taz: Time Busters, and Sheep Raider). They are fairly competent 3D platformers developed by Infogrames. I highly recommend checking them out, especially Sheep Raider which is notable for being a late PlayStation game with a beautiful art style, it has the same sort of cell-shaded look as Mega Man Legends but with even more impressive textures and polygon count.