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With the movie series (seemingly) finished, LucasArts capitalized on the public's slowly fading love for Indiana Jones with a brand-new adventure game. And instead of adapting one of his previous adventures, the developer instead developed a wholly unique story for the intrepid archaeologist—one players had to trek through three different times if they wanted to see everything. On this episode of Retronauts, join Bob Mackey and Duckfeed.tv's Kole Ross as the two explore this adventure game that straddles the two eras of LucasArts and innovates in ways the publisher's future games wouldn't.

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Comments

Anonymous

Have been looking forward to this one! Thanks for another year of great content and insights guys.

Anonymous

Yes!!! I'm stoked! I loved this game, it changed my whole idea on computer gaming. Thank you for this.

JRIII

I literally purchased this game on Steam yesterday. I played Last Crusade 30 years ago. Looking forward to playing Fate of Atlantis and then listening to this episode.

Anonymous

Oh, sick - looking forward to this, this game is a legitimate classic.

Anonymous

Replaying this in 2019 was a great experience. Those, uhhhh, "funny" accents aside, of course.

Aaron

This might be of all the LucasArts games the one I'm most interested in playing which is odd given how lukewarm I am in Indiana Jones in general. However, I will probably listen to the MT-32 version of the soundtrack compared to the adlib version because, well, it's only just okay.

Anonymous

This episode lead directly to some money going to Steam. I wish Disney would license the property to a good developer so we can get Tomb Raider caliber AAA games down the road. There's so much potential.

NeoZeroMVS

As someone who finally watched the movie trilogy years after playing this game, I was struck by how much Fate of Atlantis is pretty much a video game remake of Raiders of the Lost Ark. It has many of the same setpieces and events as Raiders, with some substitutions of locations and characters to prevent too much of a resemblance. Sophia is pretty much Marion, Kerner is a combination of Belloq and Dietrich (Though Sternhart more directly fulfills the role of "corrupt glory-hound archaeologist"), and Ubermann is Toht. There's a surveying puzzle in FoA (Indy surveys the Ark's location in the movie), sneaking aboard a UBoat, a marketplace and desert (Algiers instead of Egypt) dig that requires messing with a truck, and the endings are pretty similar (The Nazis are killed after reaching their goal because they do not understand what they are dealing with, though Indy has more of a direct hand in the Atlantis ending). I guess it makes sense they would make it this way, since Raiders never technically had its own Adventure game (plus some of the setpieces could be translated directly to an adventure game), and it would give them an opportunity to expand on FoA's characters in any sequels.