Home Artists Posts Import Register

Downloads

Content

To tie in with the recent launch of SNK's comprehensive Samurai Shodown Collection, this week sees myself and Diamond Feit (Neo•Geo fan supreme) connect with friend of the show Brandon Sheffield to discuss the series' history. Brandon, who worked extensively on the Collection, has spent plenty of in-depth time with the franchise after working as an embedded historian at SNK's offices and spending face time with both the Samurai Shodown creative team and their archives. It's an interesting conversation that manages to be one part franchise retrospective, one part trivia book, and 100% about the art of (sword) fighting.

Art by Shaan Khan, edits by Greg Leahy.

Files

Comments

John Learned

I am so excited to listen to this

Grant Baxter

Oh man, I'm so hyped to give this a listen. Samurai Shodown is my favorite fighting game series of all time. I think the characters are amazingly unique, even by SNK's great standards. My personal favorite is Galford, the American ninja who fights in tandem with his dog that you can also control during a match. What really separates this game from other fighters for me outside of its unique premise and mechanics is that you're never truly out of the fight. I think this was the original fighting game with a comeback mechanic and I think both playing and watching matches for this series are more nail biting that any other fighter.

Phoequinox

Being poor and experiencing most games through rentals as a kid, I sometimes enjoy the episodes about games I never got to play even more. The only thing I remember seeing about Samurai Shodown was the Charlie Sheen-looking samurai I saw advertised in magazines.

Everyday Patrick

I am so grateful to have more SNK talk!

Anonymous

Was Time Killers the first fighting game with weapons?

SilverHairedMiddleAgedTuxedoMask

Extremely good episode, I enjoy these episodes where you get one or two experts to make up for Jeremy's blindspots, as opposed to the round table episodes where you have 4-5 people but only one of which really knows the game front-to-back.

Julian

Amazing episode. Thank you!

littleterr0r

I especially loved all the transcendental talk about rice fields in Osaka.

Diamond Feit

Ooh, it came out in 1992, didn’t it? I didn’t see it until 1993 but I suppose that would precede SamSho.

Eino Keskitalo

The tales about researching and interviewing the developers were particularly great here!