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Fans of The Dark Knight had to suffer through roughly 20 years of bad Batman games (after a few notable 8 and 16-bit adaptations) before Arkham Asylum arrived on the scene in 2009 and proved that Bruce Wayne simulators could once again be worthwhile. Combining the finest elements of Zelda, Metroid, and Metal Gear, while innovating with a great combat system and bringing on one of the most notable writers of the franchise, Arkham Asylum surprised us all and laid the groundwork for a four-game Batman Renaissance. On this episode, join Bob Mackey, Henry Gilbert, Chris Daniel, and Nick Daniel as the crew enters Detective Mode to examine the bones of this amazing modern classic.

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Aaron

Quite a bit late to the party on both the episode and the game itself but there's something to be said for making a compelling brawler in 3D as it mostly got translated into the 'character action' or 'hack n slash' sort of game -- it's interesting that they managed to get one that's mostly fists and actually feels good, skating animation be damned.

Anonymous

Game feels totally good and modern until Harley Quinn’s redesign reminds you of 2009 😔