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The last of my interviews from 2019's Game Developers Conference has arrived at last... with barely more than a month to spare before the next Game Developers Conference. Well. You already know the deal with the content backlog I'm juggling, so I won't bore you with the details. And this episode won't bore you, either, since it mostly consists of Paperboy co-creator John Salwitz talking about his time working at Atari/Atari Games in the ’80s. I never know how interviews will go at GDC; some devs seem kind of bored and annoyed to be there, while others really seem to enjoy the chance to discuss their memories and experiences. John was the latter, which makes me feel extra terrible about completely blanking out on his name on-air during the lead-in section. Yikes! Still a great episode all the same, though.

Also: Thanks go out to Step Sybydlo for the excellent cover artwork!

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Anonymous

I so wanted a paper route when I was a kid (early 90s, living in Saginaw Michigan), but my parents wouldn't let me. I did, however, frequently help a buddy with his after school. I also became a substitute in my neighborhood. Bad idea, I don't recommend it. That meant I got called at 5:00 on very cold Sunday mornings to go deliver the paper. I quickly lost the drive... I loved this game too! It was part of my very small NES collection.

Alex Forsyth

I was born in 82 and had paper routes with 3 different papers from ages 8-14. In the beginning I had a weekly paper where I got paid 5 cents a paper and had a 100 paper route. Then I had a different weekly route that was a paper that was just classified ads and a ton of flyers. I made $30/month or so on that one depending on the number and weight of the flyers. Then I had a 6 days a week paper route(after school M-F, butt crack of dawn Sat) that paid $100/month. These routes all took about an hour a day. Those routes paid for a lot of video game rentals.

Anonymous

I'm one of the last of the paper boys! I illegally started my route when I was 12, delivered it on rollerblades to great reviews, and lost it 4ish years later in 2005 to a guy that could throw a dozen routes from a truck.

Grant Roberts

I used to play Paperboy for SNES at my cousins house, who lived across the street from me in my childhood neighborhood, which coincidentally was a circular-drive basically made of four cul-de-sacs. I have fond memories of this game as it reminds me of when my family lived there, and this was a cool topic.

Anonymous

I feel like, growing up in the 90s, I always knew someone with a paper route. It was my best friend for a while, until he gave it up the local paper route mogul (seriously, kid was managing like 4 or 5 different routes) My brother had a paper route for a while, which also meant I did it on occasion for him. Most infamously the night before I was supposed to take the SATs. He was supposed to get someone else and forgot, and I didnt know this until the papers got dropped off. As for the game, I know it was a frequent rental of mine, but usually as a backup option of what I really wanted to rent was out of stock.

SilverHairedMiddleAgedTuxedoMask

Apparently there's an iPhone remake of Paperboy released in 2010, and according to the Wikipedia plot description "The game included a 20-level story mode in which the paperboy is saving money from his job to buy a new game console, but he later falls in love and throws roses instead of newspapers"